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authorCarbenium <carbenium@outlook.com>2020-07-26 01:01:30 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 23:56:25 +0100
commitb8a3ab880f9b5cc67a108dd34f3883b1902b165a (patch)
treebe25a4adfb9ab1a915ea729788d1a77883995d84
parent58e1c091a2879f8f8930018d2e68027cfefe423b (diff)
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
(cherry picked from commit c39eb9b5041950ce3af89f82848bd3e1f3a6e0af)
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 10b1e8d9577..12608afc461 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -615,7 +615,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*=
return;
}
- who->DespawnOrUnsummon(0, delayToRespawn);
+ who->DespawnOrUnsummon(0s, delayToRespawn);
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index a5ec66c7252..c305a5e3f6f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -225,7 +225,7 @@ void EscortAI::UpdateAI(uint32 diff)
if (_instantRespawn)
{
if (!isEscort)
- me->DespawnOrUnsummon(0, 1s);
+ me->DespawnOrUnsummon(0s, 1s);
else
me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId());
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index cfea52352f4..32b86ff0990 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -298,7 +298,7 @@ CreatureBaseStats const* CreatureBaseStats::GetBaseStats(uint8 level, uint8 unit
bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
- m_owner.DespawnOrUnsummon(0, m_respawnTimer); // since we are here, we are not TempSummon as object type cannot change during runtime
+ m_owner.DespawnOrUnsummon(0s, m_respawnTimer); // since we are here, we are not TempSummon as object type cannot change during runtime
return true;
}
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 8c5b7a91efe..a451287a025 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -742,7 +742,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_DESPAWN_SELF:
// First try with target or source creature, then with target or source gameobject
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
- cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
+ cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true))
goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
break;