aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2018-01-18 16:09:34 -0300
committerariel- <ariel-@users.noreply.github.com>2018-01-18 16:29:21 -0300
commitb8c281f497d5da2251b11ab09f182a23a5721a1c (patch)
treee7e02a4a8404828f777fcab36e2cbf23de6520f8
parent29c3b7d8f60c18e52ec22fec6de9abc3dc468166 (diff)
Core/Auras: Don't remove shield only dependant auras on disarm
Closes #19782
-rw-r--r--src/server/game/Entities/Player/Player.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ebd2397746a..6f3d506368b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23524,22 +23524,32 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
}
case ITEM_CLASS_ARMOR:
{
+ // most used check: shield only
+ if (spellInfo->EquippedItemSubClassMask & ((1 << ITEM_SUBCLASS_ARMOR_BUCKLER) | (1 << ITEM_SUBCLASS_ARMOR_SHIELD)))
+ {
+ if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
+ if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
+ return true;
+
+ // special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
+ if (!spellInfo->IsPassive())
+ {
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (spellInfo->Effects[i].IsAura())
+ return true;
+ }
+ }
+
// tabard not have dependent spells
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_MAINHAND; ++i)
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
- // shields can be equipped to offhand slot
- if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
// ranged slot can have some armor subclasses
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
-
break;
}
default: