diff options
| author | Wyreth <32145860+Wyreth@users.noreply.github.com> | 2017-10-23 23:45:21 +0200 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2021-01-13 22:04:52 +0100 |
| commit | b902e739d43d1d53819ad636e0900c39ba86d907 (patch) | |
| tree | 70ffbca20aca1d2975307b47c72dbcb0198e20ae | |
| parent | 82cf60c80eb0a58b5282a913959fccb23e6ed62e (diff) | |
Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameobjects (#20420)
(cherry picked from commit 637b5f922d5849fa5b01d8ed28a826eddd3dc2cd)
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index fa35d8b8437..6ddf7113499 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -687,10 +687,7 @@ void SmartAI::InitializeAI() GetScript()->OnInitialize(me); if (!me->isDead()) - { GetScript()->OnReset(); - GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); - } } void SmartAI::OnCharmed(bool apply) @@ -919,10 +916,6 @@ void SmartGameObjectAI::UpdateAI(uint32 diff) void SmartGameObjectAI::InitializeAI() { GetScript()->OnInitialize(me); - - // do not call respawn event if go is not spawned - if (me->isSpawned()) - GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); //Reset(); } |
