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authorRochet2 <tqbattlenet@gmail.com>2014-02-19 20:44:58 +0200
committerRochet2 <tqbattlenet@gmail.com>2014-02-19 20:44:58 +0200
commitb90f07dcb075d3e9cb857a51aa86bb7d6b306838 (patch)
tree9fb55718cf5d35dde544a4fd8c3babea047d0735
parent27d69cfcc8f48902521710d53379ceb850f886f4 (diff)
Core: Trigger OnSave hook for PlayerScript on all save events
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fed808dc3b3..b08df4ebb10 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1776,7 +1776,6 @@ void Player::Update(uint32 p_time)
if (p_time >= m_nextSave)
{
// m_nextSave reset in SaveToDB call
- sScriptMgr->OnPlayerSave(this);
SaveToDB();
TC_LOG_DEBUG("entities.player", "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUIDLow());
}
@@ -19119,6 +19118,8 @@ void Player::SaveToDB(bool create /*=false*/)
TC_LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str());
outDebugValues();
+ sScriptMgr->OnPlayerSave(this);
+
PreparedStatement* stmt = NULL;
uint8 index = 0;