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authorlaly <>2011-03-26 03:28:59 +0200
committerShocker <shocker@freakz.ro>2011-03-26 03:28:59 +0200
commitb9af020e7210c0dc6198aa71012eff51c3529ce1 (patch)
tree04594f06638cdc130e706cd0e605814a79a994ad
parent30d6b0fcd69fabc8dbdf496b6cadda688d0372fc (diff)
Core/Cleanup: Drop some unused code.
Closes #1010, #581, and #248
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp10
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
-rwxr-xr-xsrc/server/worldserver/Master.cpp21
3 files changed, 9 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6465b00d05b..fa3ed3f2d37 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -805,11 +805,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_summon_y = 0.0f;
m_summon_z = 0.0f;
- //Default movement to run mode
- //m_unit_movement_flags = 0;
-
- m_AreaID = 0;
-
m_mover = this;
m_movedPlayer = this;
m_seer = this;
@@ -6770,11 +6765,6 @@ void Player::CheckAreaExploreAndOutdoor()
if (isInFlight())
return;
- if (!m_AreaID)
- m_AreaID = GetAreaId();
- if (m_AreaID != GetAreaId())
- m_AreaID = GetAreaId();
-
bool isOutdoor;
uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index e20e0afcdbe..4ca00823e25 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2429,7 +2429,6 @@ class Player : public Unit, public GridObject<Player>
bool isDebugAreaTriggers;
protected:
- uint32 m_AreaID;
uint32 m_regenTimerCount;
float m_powerFraction[MAX_POWERS];
uint32 m_contestedPvPTimer;
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index 99b436dc348..72d89b7b860 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -83,7 +83,7 @@ public:
{
if (!_delaytime)
return;
- sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
+ sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...", _delaytime/1000);
m_loops = 0;
w_loops = 0;
m_lastchange = 0;
@@ -210,13 +210,13 @@ int Master::Run()
ULONG_PTR appAff;
ULONG_PTR sysAff;
- if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
+ if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
{
ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
if (!curAff)
{
- sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff);
+ sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x", Aff, appAff);
}
else
{
@@ -234,7 +234,7 @@ int Master::Run()
//if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/)
if (Prio)
{
- if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
+ if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
sLog->outString("TrinityCore process priority class set to HIGH");
else
sLog->outError("Can't set Trinityd process priority class.");
@@ -252,9 +252,6 @@ int Master::Run()
soap_thread = new ACE_Based::Thread(runnable);
}
- uint32 realCurrTime, realPrevTime;
- realCurrTime = realPrevTime = getMSTime();
-
///- Start up freeze catcher thread
if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0))
{
@@ -270,7 +267,7 @@ int Master::Run()
if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
{
- sLog->outError ("Failed to start network");
+ sLog->outError("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
@@ -385,13 +382,13 @@ bool Master::_StartDB()
}
synch_threads = sConfig->GetIntDefault("WorldDatabase.SynchThreads", 1);
-
///- Initialise the world database
if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to world database %s", dbstring.c_str());
return false;
}
+
///- Get character database info from configuration file
dbstring = sConfig->GetStringDefault("CharacterDatabaseInfo", "");
if (dbstring.empty())
@@ -434,13 +431,13 @@ bool Master::_StartDB()
}
synch_threads = sConfig->GetIntDefault("LoginDatabase.SynchThreads", 1);
-
///- Initialise the login database
if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to login database %s", dbstring.c_str());
return false;
}
+
///- Get the realm Id from the configuration file
realmID = sConfig->GetIntDefault("RealmID", 0);
if (!realmID)
@@ -484,9 +481,9 @@ void Master::clearOnlineAccounts()
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
LoginDatabase.DirectPExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
- "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
+ "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')", realmID);
- CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online<>0");
+ CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
// Battleground instance ids reset at server restart
CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instance_id = 0");