diff options
author | laly <> | 2011-03-26 03:28:59 +0200 |
---|---|---|
committer | Shocker <shocker@freakz.ro> | 2011-03-26 03:28:59 +0200 |
commit | b9af020e7210c0dc6198aa71012eff51c3529ce1 (patch) | |
tree | 04594f06638cdc130e706cd0e605814a79a994ad | |
parent | 30d6b0fcd69fabc8dbdf496b6cadda688d0372fc (diff) |
Core/Cleanup: Drop some unused code.
Closes #1010, #581, and #248
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 10 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.h | 1 | ||||
-rwxr-xr-x | src/server/worldserver/Master.cpp | 21 |
3 files changed, 9 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6465b00d05b..fa3ed3f2d37 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -805,11 +805,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_summon_y = 0.0f; m_summon_z = 0.0f; - //Default movement to run mode - //m_unit_movement_flags = 0; - - m_AreaID = 0; - m_mover = this; m_movedPlayer = this; m_seer = this; @@ -6770,11 +6765,6 @@ void Player::CheckAreaExploreAndOutdoor() if (isInFlight()) return; - if (!m_AreaID) - m_AreaID = GetAreaId(); - if (m_AreaID != GetAreaId()) - m_AreaID = GetAreaId(); - bool isOutdoor; uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index e20e0afcdbe..4ca00823e25 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2429,7 +2429,6 @@ class Player : public Unit, public GridObject<Player> bool isDebugAreaTriggers; protected: - uint32 m_AreaID; uint32 m_regenTimerCount; float m_powerFraction[MAX_POWERS]; uint32 m_contestedPvPTimer; diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index 99b436dc348..72d89b7b860 100755 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -83,7 +83,7 @@ public: { if (!_delaytime) return; - sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000); + sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...", _delaytime/1000); m_loops = 0; w_loops = 0; m_lastchange = 0; @@ -210,13 +210,13 @@ int Master::Run() ULONG_PTR appAff; ULONG_PTR sysAff; - if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) + if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { - sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); + sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x", Aff, appAff); } else { @@ -234,7 +234,7 @@ int Master::Run() //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { - if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) + if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outString("TrinityCore process priority class set to HIGH"); else sLog->outError("Can't set Trinityd process priority class."); @@ -252,9 +252,6 @@ int Master::Run() soap_thread = new ACE_Based::Thread(runnable); } - uint32 realCurrTime, realPrevTime; - realCurrTime = realPrevTime = getMSTime(); - ///- Start up freeze catcher thread if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0)) { @@ -270,7 +267,7 @@ int Master::Run() if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { - sLog->outError ("Failed to start network"); + sLog->outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } @@ -385,13 +382,13 @@ bool Master::_StartDB() } synch_threads = sConfig->GetIntDefault("WorldDatabase.SynchThreads", 1); - ///- Initialise the world database if (!WorldDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to world database %s", dbstring.c_str()); return false; } + ///- Get character database info from configuration file dbstring = sConfig->GetStringDefault("CharacterDatabaseInfo", ""); if (dbstring.empty()) @@ -434,13 +431,13 @@ bool Master::_StartDB() } synch_threads = sConfig->GetIntDefault("LoginDatabase.SynchThreads", 1); - ///- Initialise the login database if (!LoginDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to login database %s", dbstring.c_str()); return false; } + ///- Get the realm Id from the configuration file realmID = sConfig->GetIntDefault("RealmID", 0); if (!realmID) @@ -484,9 +481,9 @@ void Master::clearOnlineAccounts() /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? LoginDatabase.DirectPExecute( "UPDATE account SET online = 0 WHERE online > 0 " - "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); + "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')", realmID); - CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online<>0"); + CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instance_id = 0"); |