diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-24 11:44:06 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-24 11:44:06 +0200 |
| commit | bc106abb07dc0afc69c2a9238267081464c05254 (patch) | |
| tree | 0d00bfaf93d45b7fcf189bd7da3cf25443bf4323 | |
| parent | 4fbe38063923675c520dd70c88be99f719dc6378 (diff) | |
Core/DataStores: Renamed unknown fields
| -rw-r--r-- | sql/updates/hotfixes/6.x/2016_04_24_00_hotfixes.sql | 1 | ||||
| -rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 2 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStructure.h | 8 |
3 files changed, 6 insertions, 5 deletions
diff --git a/sql/updates/hotfixes/6.x/2016_04_24_00_hotfixes.sql b/sql/updates/hotfixes/6.x/2016_04_24_00_hotfixes.sql new file mode 100644 index 00000000000..fb26bfbb47c --- /dev/null +++ b/sql/updates/hotfixes/6.x/2016_04_24_00_hotfixes.sql @@ -0,0 +1 @@ +ALTER TABLE `creature_display_info` CHANGE `Unknown620` `PlayerModelScale` float NOT NULL DEFAULT '0'; diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 303c81a7966..01b468dae9d 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -157,7 +157,7 @@ struct CreatureDisplayInfoEntry uint32 SoundID; // 2 uint32 ExtendedDisplayInfoID; // 3 float CreatureModelScale; // 4 - float Unknown620; // 5 + float PlayerModelScale; // 5 Used for players if greater than 0, see client's CGUnit_C::GetModelScale uint32 CreatureModelAlpha; // 6 LocalizedString* TextureVariation[3]; // 7-9 LocalizedString* PortraitTextureName; // 10 diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index f694b05ece1..4f5f162b33e 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -804,10 +804,10 @@ struct LiquidTypeEntry //uint32 ParticleTexSlots; // 13 //uint32 MaterialID; // 14 //char* Texture[6]; // 15-20 - //uint32 Color[2]; // 21-23 - //float Float[18]; // 24-41 - //uint32 Int[4]; // 42-45 - //uint32 Unk3[5]; // 46-50 + //uint32 DepthTexCount[6] // 21-26 + //uint32 Color[2]; // 27-28 + //float Float[18]; // 29-46 + //uint32 Int[4]; // 47-50 }; #define MAX_LOCK_CASE 8 |
