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authorrobinsch <robin.schriever.hude@web.de>2016-07-15 19:46:39 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-15 19:46:39 +0200
commitbc358fc38188bddc51ee7a7fb472fab7af5e9a82 (patch)
tree0319df23d2ccc4db4963903774a4f50f9feafd6b
parentf784c36aa6cc80e16498ce137de47c20a273b881 (diff)
Core/Spell: Sheath of Light should add remaining ticks to healing done when refreshed (#17583)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a78be0e3301..ba8fc5d920b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -6456,6 +6456,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// 4 healing tick
basepoints0 = triggerAmount * damage / 400;
triggered_spell_id = 54203;
+ // Add remaining ticks to healing done
+ basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_HEAL);
break;
}
switch (dummySpell->Id)