diff options
| author | robinsch <robin.schriever.hude@web.de> | 2016-07-15 19:46:39 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-07-15 19:46:39 +0200 |
| commit | bc358fc38188bddc51ee7a7fb472fab7af5e9a82 (patch) | |
| tree | 0319df23d2ccc4db4963903774a4f50f9feafd6b | |
| parent | f784c36aa6cc80e16498ce137de47c20a273b881 (diff) | |
Core/Spell: Sheath of Light should add remaining ticks to healing done when refreshed (#17583)
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a78be0e3301..ba8fc5d920b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6456,6 +6456,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // 4 healing tick basepoints0 = triggerAmount * damage / 400; triggered_spell_id = 54203; + // Add remaining ticks to healing done + basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_HEAL); break; } switch (dummySpell->Id) |
