aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorclick <none@none>2010-05-26 02:03:45 +0200
committerclick <none@none>2010-05-26 02:03:45 +0200
commitbd13582bd25e3c3cd3f2ab2ca31f4362f47eaa9d (patch)
tree5a75834ddfca8d4c42c8cb300269c456d8a7d0cc
parentdd1a750921af53a435e166e23bb3caa84093d01e (diff)
Minot codestyle cleanup (tabs to spaces)
--HG-- branch : trunk
-rwxr-xr-x[-rw-r--r--]src/game/AuctionHouseMgr.cpp120
1 files changed, 60 insertions, 60 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index 94bb8180953..d1223a62314 100644..100755
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -611,66 +611,66 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
continue;
- // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey)
- // No need to do any of this if no search term was entered
- if (!wsearchedname.empty())
- {
- std::string name = proto->Name1;
- if (name.empty())
- continue;
-
- // local name
- if (loc_idx >= 0)
- {
- ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- name = il->Name[loc_idx];
- }
- }
-
- // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
- // that matches the search but it may not equal item->GetItemRandomPropertyId()
- // used in BuildAuctionInfo() which then causes wrong items to be listed
- int32 propRefID = item->GetItemRandomPropertyId();
-
- if (propRefID)
- {
- // Append the suffix to the name (ie: of the Monkey) if one exists
- // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
- // even though the DBC names seem misleading
- const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
-
- if (itemRandProp)
- {
- char* const* temp = itemRandProp->nameSuffix;
- //char* temp = itemRandProp->nameSuffix;
-
- if (temp)
- {
- if (loc_idx >= 0)
- {
- // Append the suffix (ie: of the Monkey) to the name using localization
- name += " ";
- name += temp[loc_idx];
- }
- else
- {
- // Invalid localization? Append the suffix using default enUS
- name += " ";
- name += temp[LOCALE_enUS];
- }
- }
- }
- }
-
- // Perform the search (with or without suffix)
- if (!Utf8FitTo(name, wsearchedname))
- continue;
- }
-
- // Add the item if no search term or if entered search term was found
+ // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey)
+ // No need to do any of this if no search term was entered
+ if (!wsearchedname.empty())
+ {
+ std::string name = proto->Name1;
+ if (name.empty())
+ continue;
+
+ // local name
+ if (loc_idx >= 0)
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
+ name = il->Name[loc_idx];
+ }
+ }
+
+ // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
+ // that matches the search but it may not equal item->GetItemRandomPropertyId()
+ // used in BuildAuctionInfo() which then causes wrong items to be listed
+ int32 propRefID = item->GetItemRandomPropertyId();
+
+ if (propRefID)
+ {
+ // Append the suffix to the name (ie: of the Monkey) if one exists
+ // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
+ // even though the DBC names seem misleading
+ const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
+
+ if (itemRandProp)
+ {
+ char* const* temp = itemRandProp->nameSuffix;
+ //char* temp = itemRandProp->nameSuffix;
+
+ if (temp)
+ {
+ if (loc_idx >= 0)
+ {
+ // Append the suffix (ie: of the Monkey) to the name using localization
+ name += " ";
+ name += temp[loc_idx];
+ }
+ else
+ {
+ // Invalid localization? Append the suffix using default enUS
+ name += " ";
+ name += temp[LOCALE_enUS];
+ }
+ }
+ }
+ }
+
+ // Perform the search (with or without suffix)
+ if (!Utf8FitTo(name, wsearchedname))
+ continue;
+ }
+
+ // Add the item if no search term or if entered search term was found
if (count < 50 && totalcount >= listfrom)
{
++count;