diff options
author | click <none@none> | 2010-05-26 02:03:45 +0200 |
---|---|---|
committer | click <none@none> | 2010-05-26 02:03:45 +0200 |
commit | bd13582bd25e3c3cd3f2ab2ca31f4362f47eaa9d (patch) | |
tree | 5a75834ddfca8d4c42c8cb300269c456d8a7d0cc | |
parent | dd1a750921af53a435e166e23bb3caa84093d01e (diff) |
Minot codestyle cleanup (tabs to spaces)
--HG--
branch : trunk
-rwxr-xr-x[-rw-r--r--] | src/game/AuctionHouseMgr.cpp | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 94bb8180953..d1223a62314 100644..100755 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -611,66 +611,66 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK) continue; - // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) - // No need to do any of this if no search term was entered - if (!wsearchedname.empty()) - { - std::string name = proto->Name1; - if (name.empty()) - continue; - - // local name - if (loc_idx >= 0) - { - ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); - if (il) - { - if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) - name = il->Name[loc_idx]; - } - } - - // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result - // that matches the search but it may not equal item->GetItemRandomPropertyId() - // used in BuildAuctionInfo() which then causes wrong items to be listed - int32 propRefID = item->GetItemRandomPropertyId(); - - if (propRefID) - { - // Append the suffix to the name (ie: of the Monkey) if one exists - // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc - // even though the DBC names seem misleading - const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID); - - if (itemRandProp) - { - char* const* temp = itemRandProp->nameSuffix; - //char* temp = itemRandProp->nameSuffix; - - if (temp) - { - if (loc_idx >= 0) - { - // Append the suffix (ie: of the Monkey) to the name using localization - name += " "; - name += temp[loc_idx]; - } - else - { - // Invalid localization? Append the suffix using default enUS - name += " "; - name += temp[LOCALE_enUS]; - } - } - } - } - - // Perform the search (with or without suffix) - if (!Utf8FitTo(name, wsearchedname)) - continue; - } - - // Add the item if no search term or if entered search term was found + // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) + // No need to do any of this if no search term was entered + if (!wsearchedname.empty()) + { + std::string name = proto->Name1; + if (name.empty()) + continue; + + // local name + if (loc_idx >= 0) + { + ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); + if (il) + { + if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) + name = il->Name[loc_idx]; + } + } + + // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result + // that matches the search but it may not equal item->GetItemRandomPropertyId() + // used in BuildAuctionInfo() which then causes wrong items to be listed + int32 propRefID = item->GetItemRandomPropertyId(); + + if (propRefID) + { + // Append the suffix to the name (ie: of the Monkey) if one exists + // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc + // even though the DBC names seem misleading + const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID); + + if (itemRandProp) + { + char* const* temp = itemRandProp->nameSuffix; + //char* temp = itemRandProp->nameSuffix; + + if (temp) + { + if (loc_idx >= 0) + { + // Append the suffix (ie: of the Monkey) to the name using localization + name += " "; + name += temp[loc_idx]; + } + else + { + // Invalid localization? Append the suffix using default enUS + name += " "; + name += temp[LOCALE_enUS]; + } + } + } + } + + // Perform the search (with or without suffix) + if (!Utf8FitTo(name, wsearchedname)) + continue; + } + + // Add the item if no search term or if entered search term was found if (count < 50 && totalcount >= listfrom) { ++count; |