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author | kandera <kanderadev@gmail.com> | 2013-04-03 18:15:24 -0400 |
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committer | kandera <kanderadev@gmail.com> | 2013-04-03 18:15:24 -0400 |
commit | bd5dcf492741b6c7dbde3294dbc27e1d726f84fc (patch) | |
tree | 1b45c02ec76aa10d220c2cfb4ed1b9f1c447ae41 | |
parent | e2444c04e2561a9bca6a1b2e71c011d0719dba75 (diff) |
Core/Spells: add the value calculation for all three spell effects on the triggered spell. thx shauren
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 38a87f173f6..167a2213132 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -938,9 +938,12 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex) // set basepoints for trigger with value effect if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE) { - // maybe need to set value only when basepoints == 0? if (m_spellInfo->Effects[effIndex].BasePoints == 0) - values.AddSpellMod((SpellValueMod)effIndex, damage); + { + values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage); + values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage); + values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage); + } } // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category |