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authortreeston <treeston.mmoc@gmail.com>2016-08-25 13:11:16 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-25 13:11:31 +0200
commitbdbe3f22e008b7153384b43bcec56002676cb26b (patch)
tree7ff8b07f944debbe9ee7dd7f50a07ca5ce4a67c6
parent01e5a5b4e799dc5448dd25ea663288bb3caf8593 (diff)
Entities/GameObject: Expose GO rotation to scripting.
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 85be274fe46..4fcb31e1722 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -690,6 +690,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
// z_rot, y_rot, x_rot - rotation angles around z, y and x axes
void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
void SetWorldRotation(G3D::Quat const& rot);
+ G3D::Quat const& GetWorldRotation() const { return m_worldRotation; }
void SetParentRotation(G3D::Quat const& rotation); // transforms(rotates) transport's path
int64 GetPackedWorldRotation() const { return m_packedRotation; }