diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-04-18 12:44:56 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2012-04-18 12:44:56 +0200 |
commit | bec761a3e0809c93ca0dd84844ed9635fcce2ac6 (patch) | |
tree | 41ff72c9bcd7ae198a76bb23352b6fc1633e357c | |
parent | 1be4027a9082c4cd746849697d8409077907348b (diff) |
Core/Creatures: Set melee sheath as default only for creatures that do not have creature_addon data
-rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6a8ae07291a..a7b57c7323c 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -357,8 +357,9 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) m_regenHealth = cInfo->RegenHealth; - // creatures always have melee weapon ready if any - SetSheath(SHEATH_STATE_MELEE); + // creatures always have melee weapon ready if any unless specified otherwise + if (!GetCreatureAddon()) + SetSheath(SHEATH_STATE_MELEE); SelectLevel(GetCreatureTemplate()); if (team == HORDE) |