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authorjackpoz <giacomopoz@gmail.com>2015-12-15 21:07:05 +0100
committerjackpoz <giacomopoz@gmail.com>2015-12-15 21:07:05 +0100
commitbf5419e28ee9e510c787b78ea73c877d8aa3533e (patch)
tree2823ea8406eef3e8512e1fd993310a486f0aef7e
parent39001aab1690333a60c660d6a4d1e041fda89c26 (diff)
parent60311e0aae2ccf8b45db6c7d12c6337a3006198a (diff)
Merge pull request #16006 from rockz1152/3.3.5
Core/Player: Fix Weapon Skillup on low level mobs Remove check for skill up on grey level mobs
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4804aece416..ceab7d06c96 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5837,8 +5837,6 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def
uint8 plevel = getLevel(); // if defense than victim == attacker
uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
uint8 moblevel = victim->getLevelForTarget(this);
- if (moblevel < greylevel)
- return;
if (moblevel > plevel + 5)
moblevel = plevel + 5;