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author | jackpoz <giacomopoz@gmail.com> | 2015-12-15 21:07:05 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2015-12-15 21:07:05 +0100 |
commit | bf5419e28ee9e510c787b78ea73c877d8aa3533e (patch) | |
tree | 2823ea8406eef3e8512e1fd993310a486f0aef7e | |
parent | 39001aab1690333a60c660d6a4d1e041fda89c26 (diff) | |
parent | 60311e0aae2ccf8b45db6c7d12c6337a3006198a (diff) |
Merge pull request #16006 from rockz1152/3.3.5
Core/Player: Fix Weapon Skillup on low level mobs
Remove check for skill up on grey level mobs
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4804aece416..ceab7d06c96 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5837,8 +5837,6 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def uint8 plevel = getLevel(); // if defense than victim == attacker uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); uint8 moblevel = victim->getLevelForTarget(this); - if (moblevel < greylevel) - return; if (moblevel > plevel + 5) moblevel = plevel + 5; |