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authorSnapperRy <snapperryen@gmail.com>2016-07-09 18:29:05 +0200
committerGitHub <noreply@github.com>2016-07-09 18:29:05 +0200
commitbf9b89dd2e10f7f083a9fdcf51ef76236836aa9b (patch)
treefcc42401514800b8651e8e465a0a13967a4e7827
parentcb786e88417097b43243818e7573426195088852 (diff)
Core/Quest: don't save queststatus for autocomplete quests (#17487)
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7ad151577c5..bfdce81daa3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15695,10 +15695,12 @@ bool Player::CanShareQuest(uint32 quest_id) const
void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/)
{
- if (sObjectMgr->GetQuestTemplate(questId))
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
m_QuestStatus[questId].Status = status;
- m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
+
+ if (!quest->IsAutoComplete())
+ m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
}
if (update)