diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-07-09 18:29:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-07-09 18:29:05 +0200 |
commit | bf9b89dd2e10f7f083a9fdcf51ef76236836aa9b (patch) | |
tree | fcc42401514800b8651e8e465a0a13967a4e7827 | |
parent | cb786e88417097b43243818e7573426195088852 (diff) |
Core/Quest: don't save queststatus for autocomplete quests (#17487)
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7ad151577c5..bfdce81daa3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15695,10 +15695,12 @@ bool Player::CanShareQuest(uint32 quest_id) const void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/) { - if (sObjectMgr->GetQuestTemplate(questId)) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { m_QuestStatus[questId].Status = status; - m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; + + if (!quest->IsAutoComplete()) + m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; } if (update) |