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authorShauren <shauren.trinity@gmail.com>2022-01-15 19:16:20 +0100
committerShauren <shauren.trinity@gmail.com>2022-01-15 19:16:20 +0100
commitbff5ae51fec8bfb5ca28ea65866bed9558e6f8ae (patch)
tree4cac1d6ebe223df8ebc3d5cfeb8d9f0da700ed6e
parent6f3a11f7b15e2fde9d11f2dc478696ef0f0bbc2e (diff)
Core/Spells: Fixed crash in spell visual selection when CasterUnitConditionID is set
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 7044d665667..215cf2b789a 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -4294,7 +4294,7 @@ uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/
continue;
if (UnitConditionEntry const* unitCondition = sUnitConditionStore.LookupEntry(visual->CasterUnitConditionID))
- if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), viewer->ToUnit(), unitCondition))
+ if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), Object::ToUnit(viewer), unitCondition))
continue;
return visual->ID;