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authorMachiavelli <none@none>2010-06-25 01:11:36 +0200
committerMachiavelli <none@none>2010-06-25 01:11:36 +0200
commitc107b394211feb5e8caac69a400f1324ebdc5168 (patch)
tree3c4378417779ae775ce2de58f512d2a9f0824e8f
parent275469a93072119a4d53d3e55391b20b83bb1f9e (diff)
Store refundable items for Player class instance per lowguid instead of fullguid.
--HG-- branch : trunk
-rw-r--r--src/server/game/Entities/Item/Item.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp22
-rw-r--r--src/server/game/Entities/Player/Player.h6
3 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 8f7d82cee23..60957b66e32 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -635,7 +635,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
{
// pretend the item never existed
RemoveFromUpdateQueueOf(forplayer);
- forplayer->DeleteRefundReference(GetGUID());
+ forplayer->DeleteRefundReference(GetGUIDLow());
delete this;
return;
}
@@ -1108,7 +1108,7 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
SetPaidExtendedCost(0);
DeleteRefundDataFromDB();
- owner->DeleteRefundReference(GetGUID());
+ owner->DeleteRefundReference(GetGUIDLow());
}
void Item::UpdatePlayedTime(Player *owner)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 48bee800d9f..543aeffd52e 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12151,7 +12151,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
BankItem(dest, pNewItem, true);
if (isRefundable)
{
- AddRefundReference(pNewItem->GetGUID());
+ AddRefundReference(pNewItem->GetGUIDLow());
pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
pNewItem->SetRefundRecipient(GetGUIDLow());
@@ -16633,7 +16633,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
item->SetRefundRecipient(fields[0].GetUInt32());
item->SetPaidMoney(fields[1].GetUInt32());
item->SetPaidExtendedCost(fields[2].GetUInt32());
- AddRefundReference(item->GetGUID());
+ AddRefundReference(item->GetGUIDLow());
}
}
}
@@ -17794,14 +17794,14 @@ void Player::_SaveInventory()
// the client auto counts down in real time after having received the initial played time on the first
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
- std::set<uint64>::iterator i_next;
- for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
+ std::set<uint32>::iterator i_next;
+ for (std::set<uint32>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
{
// use copy iterator because itr may be invalid after operations in this loop
i_next = itr;
++i_next;
- Item* iPtr = GetItemByGuid(*itr);
+ Item* iPtr = GetItemByGuid(MAKE_NEW_GUID(*itr, 0, HIGHGUID_ITEM));
if (iPtr)
{
iPtr->UpdatePlayedTime(this);
@@ -17809,7 +17809,7 @@ void Player::_SaveInventory()
}
else
{
- sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
+ sLog.outError("Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
m_refundableItems.erase(itr);
}
}
@@ -19670,7 +19670,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->GetExtendedCostId());
it->SaveRefundDataToDB();
- AddRefundReference(it->GetGUID());
+ AddRefundReference(it->GetGUIDLow());
}
}
}
@@ -19728,7 +19728,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->GetExtendedCostId());
it->SaveRefundDataToDB();
- AddRefundReference(it->GetGUID());
+ AddRefundReference(it->GetGUIDLow());
}
}
}
@@ -23752,14 +23752,14 @@ void Player::SendDuelCountdown(uint32 counter)
GetSession()->SendPacket(&data);
}
-void Player::AddRefundReference(uint64 it)
+void Player::AddRefundReference(uint32 it)
{
m_refundableItems.insert(it);
}
-void Player::DeleteRefundReference(uint64 it)
+void Player::DeleteRefundReference(uint32 it)
{
- std::set<uint64>::iterator itr = m_refundableItems.find(it);
+ std::set<uint32>::iterator itr = m_refundableItems.find(it);
if (itr != m_refundableItems.end())
{
m_refundableItems.erase(itr);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 3bff9808e9d..0025d9f55d0 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1137,8 +1137,8 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
- void AddRefundReference(uint64 it);
- void DeleteRefundReference(uint64 it);
+ void AddRefundReference(uint32 it);
+ void DeleteRefundReference(uint32 it);
void ApplyEquipCooldown(Item * pItem);
void SetAmmo(uint32 item);
@@ -2535,7 +2535,7 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update);
- std::set<uint64> m_refundableItems;
+ std::set<uint32> m_refundableItems;
void SendRefundInfo(Item* item);
void RefundItem(Item* item);