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authorroot <japerdeflap@hotmail.com>2011-12-24 23:44:51 +0100
committerroot <japerdeflap@hotmail.com>2011-12-24 23:44:51 +0100
commitc14e7ec385175479811886d8f08650a3775b679f (patch)
tree08b2cfe633a97b585c79295514389ccb93e42d98
parentf8e636490594113031d34964b7c972067bce27c5 (diff)
Core/Spells: Permanent Feign Death will now also make the creature set its creature state passive
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index af558d479a5..298e9b6410e 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -566,6 +566,9 @@ class spell_creature_permanent_feign_death : public SpellScriptLoader
Unit* target = GetTarget();
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+
+ if (target->GetTypeId() == TYPEID_UNIT)
+ target->ToCreature()->SetReactState(REACT_PASSIVE);
}
void Register()