diff options
author | megamage <none@none> | 2009-04-12 17:41:46 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-12 17:41:46 -0500 |
commit | c1c5a707ffc8849f4c826a00b60a2ea1b1840e24 (patch) | |
tree | 75acbe872ba707e41b42e2daf578aedbdc0bb515 | |
parent | ce8b6ca35491ca80508ebdbc1a57e920cadf9838 (diff) |
[7657] Implement function for access to gameobject owned by unit and created by some spell. Author: VladimirMangos
--HG--
branch : trunk
-rw-r--r-- | src/game/Unit.cpp | 15 | ||||
-rw-r--r-- | src/game/Unit.h | 11 |
2 files changed, 20 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f41637b6c75..01712ef5b49 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3300,7 +3300,7 @@ void Unit::_UpdateSpells( uint32 time ) if(!m_gameObj.empty()) { - std::list<GameObject*>::iterator ite1, dnext1; + GameObjectList::iterator ite1, dnext1; for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1) { dnext1 = ite1; @@ -4375,6 +4375,15 @@ DynamicObject * Unit::GetDynObject(uint32 spellId) return NULL; } +GameObject* Unit::GetGameObject(uint32 spellId) const +{ + for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();) + if ((*i)->GetSpellId() == spellId) + return *i; + + return NULL; +} + void Unit::AddGameObject(GameObject* gameObj) { assert(gameObj && gameObj->GetOwnerGUID()==0); @@ -4425,7 +4434,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del) { if(m_gameObj.empty()) return; - std::list<GameObject*>::iterator i, next; + GameObjectList::iterator i, next; for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) { next = i; @@ -4448,7 +4457,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del) void Unit::RemoveAllGameObjects() { // remove references to unit - for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();) + for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();) { (*i)->SetOwnerGUID(0); (*i)->SetRespawnTime(0); diff --git a/src/game/Unit.h b/src/game/Unit.h index 17e5abb10a0..672886c4fb4 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1430,16 +1430,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); } void setTransForm(uint32 spellid) { m_transform = spellid;} uint32 getTransForm() const { return m_transform;} + + DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex); + DynamicObject* GetDynObject(uint32 spellId); void AddDynObject(DynamicObject* dynObj); void RemoveDynObject(uint32 spellid); void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); } void RemoveAllDynObjects(); + + GameObject* GetGameObject(uint32 spellId) const; void AddGameObject(GameObject* gameObj); void RemoveGameObject(GameObject* gameObj, bool del); void RemoveGameObject(uint32 spellid, bool del); void RemoveAllGameObjects(); - DynamicObject *GetDynObject(uint32 spellId, uint32 effIndex); - DynamicObject *GetDynObject(uint32 spellId); + uint32 CalculateDamage(WeaponAttackType attType, bool normalized); float GetAPMultiplier(WeaponAttackType attType, bool normalized); void ModifyAuraState(AuraState flag, bool apply); @@ -1582,7 +1586,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject typedef std::list<uint64> DynObjectGUIDs; DynObjectGUIDs m_dynObjGUIDs; - std::list<GameObject*> m_gameObj; + typedef std::list<GameObject*> GameObjectList; + GameObjectList m_gameObj; bool m_isSorted; uint32 m_transform; |