diff options
author | w1sht0l1v3 <w1sht0l1v3@gmail.com> | 2014-04-27 02:23:33 +0300 |
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committer | w1sht0l1v3 <w1sht0l1v3@gmail.com> | 2014-04-27 02:23:33 +0300 |
commit | c20d0cb77e0bf1e8770856d2080205a1dc2e76fd (patch) | |
tree | ffaa956a94fa35521ca9cfbcf24eb8a066fed00b | |
parent | 113e6b0162f88679c12981756b1dd87b79993e4f (diff) |
Scripts/Sholazar Basin: Reconnaissance Flight (12671)
Add workaround for the player/accessory mounting issue.
Some small additions.
Closes: 9443
-rw-r--r-- | sql/updates/world/2014_04_27_00_world_misc.sql | 24 | ||||
-rw-r--r-- | src/server/scripts/Northrend/zone_sholazar_basin.cpp | 8 |
2 files changed, 32 insertions, 0 deletions
diff --git a/sql/updates/world/2014_04_27_00_world_misc.sql b/sql/updates/world/2014_04_27_00_world_misc.sql new file mode 100644 index 00000000000..4046efcc190 --- /dev/null +++ b/sql/updates/world/2014_04_27_00_world_misc.sql @@ -0,0 +1,24 @@ +-- Reconnaissance Flight (12671) +-- additions +SET @PLANE := 28710; -- Vic's Flying Machine +SET @SPELL_PLANE := 52256; -- Vic's Flying Machine Validate (must have condition to target player) +SET @SPELL_LAND := 52226; -- Land Flying Machine +SET @GOB_LANDING := 190708; -- Landing Pad Focus +SET @SPELL_AGGRO := 52259; -- Vic's Flying Machine Aggro Dummy +SET @NPC_SCREECHER := 28170; -- Frosthowl Screecher +SET @SPELL_SBOLT := 52257; -- Shadow Bolt + +UPDATE `creature_template` SET InhabitType='4' WHERE `entry`=@PLANE; +DELETE FROM `vehicle_template_accessory` WHERE `entry`=@PLANE; + +DELETE FROM `conditions` WHERE (`SourceEntry`=@SPELL_LAND AND `SourceTypeOrReferenceId`=17) OR (`SourceEntry` IN (@SPELL_AGGRO,@SPELL_SBOLT) AND `SourceTypeOrReferenceId`=13); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorType`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +-- because vehicles ignore spell focus we add an extra condition to fill in for this +(17,0,@SPELL_LAND,0,0,30,0,@GOB_LANDING,10,0,0,0,0,'','Requires Landing Pad Focus near to cast Land Flying Machine'), +(13,1,@SPELL_AGGRO,0,0,31,0,3,@NPC_SCREECHER,0,0,0,0,'','Vic''s Flying Machine Aggro Dummy to Frosthowl Screecher'), +(13,1,@SPELL_SBOLT,0,0,31,0,3,@PLANE,0,0,0,0,'','Shadow Bolt to Vic''s Flying Machine'); + +-- Frosthowl Screecher +DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid`=@NPC_SCREECHER; +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@NPC_SCREECHER,0,0,0,0,0,100,0,0,0,3000,4000,11,52257,0,0,0,0,0,2,0,0,0,0,0,0,0,'Cast Shadow Bolt'); diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp index 6e39d341c58..770a95c23d7 100644 --- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp +++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp @@ -1021,7 +1021,14 @@ public: void PassengerBoarded(Unit* passenger, int8 /*seatId*/, bool apply) OVERRIDE { if (apply && passenger->GetTypeId() == TYPEID_PLAYER) + { + /// @workaround - Because accessory gets unmounted when using vehicle_template_accessory. + /// When vehicle spawns accessory is mounted to seat 0,but when player mounts + /// he uses the same seat (instead of mounting to seat 1) kicking the accessory out. + passenger->ChangeSeat(1, false); + me->GetVehicleKit()->InstallAccessory(NPC_PILOT, 0, true, TEMPSUMMON_DEAD_DESPAWN, 0); me->GetMotionMaster()->MovePath(NPC_PLANE, false); + } } void MovementInform(uint32 type, uint32 id) OVERRIDE @@ -1056,6 +1063,7 @@ public: case 25: Talk(PLANE_EMOTE); DoCast(SPELL_ENGINE); + me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT); break; } } |