aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSpp <spp@jorge.gr>2012-09-18 11:33:09 +0200
committerSpp <spp@jorge.gr>2012-09-18 11:35:18 +0200
commitc4d4beff3b26bfa4a34b7d520b0b96899fc5dd69 (patch)
treeeb249959b4d3061283bcd9b084cd8df0ac6c6bc8
parentb5af7c5c2e8331d310205cf5741d4d9ecce02a4a (diff)
Warning fixes and some minor changes here and there
- Added GetAchievementPoints to AchievementMgr
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp50
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Guilds/Guild.cpp76
-rwxr-xr-xsrc/server/game/Guilds/Guild.h13
-rw-r--r--src/server/game/Guilds/GuildFinderMgr.h20
-rwxr-xr-xsrc/server/game/Handlers/GuildHandler.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp2
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
11 files changed, 79 insertions, 104 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 5bb9b4a0a11..39dc169b11d 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "AchievementMgr.h"
#include "Common.h"
#include "DBCEnums.h"
#include "ObjectMgr.h"
@@ -24,7 +25,6 @@
#include "World.h"
#include "WorldPacket.h"
#include "DatabaseEnv.h"
-#include "AchievementMgr.h"
#include "ArenaTeam.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
@@ -37,7 +37,6 @@
#include "ScriptMgr.h"
#include "MapManager.h"
#include "Battleground.h"
-#include "BattlegroundAB.h"
#include "Map.h"
#include "InstanceScript.h"
#include "Group.h"
@@ -378,10 +377,7 @@ bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target,
}
template<class T>
-AchievementMgr<T>::AchievementMgr(T* owner)
-{
- _owner = owner;
-}
+AchievementMgr<T>::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) {}
template<class T>
AchievementMgr<T>::~AchievementMgr()
@@ -456,7 +452,7 @@ void AchievementMgr<Guild>::RemoveCriteriaProgress(const AchievementCriteriaEntr
template<class T>
void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2, bool evenIfCriteriaComplete)
{
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "ResetAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
if (GetOwner()->isGameMaster())
@@ -711,6 +707,8 @@ void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, P
ca.date = time_t(fields[1].GetUInt32());
ca.changed = false;
+ _achievementPoints += achievement->points;
+
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
@@ -778,6 +776,8 @@ void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, Pr
ca.guids.insert(MAKE_NEW_GUID(atol(guids[i]), 0, HIGHGUID_PLAYER));
ca.changed = false;
+
+ _achievementPoints += achievement->points;
}
while (achievementResult->NextRow());
}
@@ -840,6 +840,7 @@ void AchievementMgr<Player>::Reset()
}
m_completedAchievements.clear();
+ _achievementPoints = 0;
m_criteriaProgress.clear();
DeleteFromDB(GetOwner()->GetGUIDLow());
@@ -879,6 +880,7 @@ void AchievementMgr<Guild>::Reset()
if (AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
RemoveCriteriaProgress(criteria);
+ _achievementPoints = 0;
m_completedAchievements.clear();
DeleteFromDB(GetOwner()->GetId());
}
@@ -1310,19 +1312,11 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
- {
if (!miscValue1)
- {
- uint32 points = 0;
- for (CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
- if (AchievementEntry const* pAchievement = sAchievementMgr->GetAchievement(itr->first))
- points += pAchievement->points;
- SetCriteriaProgress(achievementCriteria, points, referencePlayer, PROGRESS_SET);
- }
+ SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET);
else
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
{
uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
@@ -1387,10 +1381,8 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
- {
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetGuildLevel(), referencePlayer, PROGRESS_SET);
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
break;
- }
// FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
@@ -1466,7 +1458,7 @@ bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achi
if (!progress)
return false;
- switch (achievementCriteria->type)
+ switch (AchievementCriteriaTypes(achievementCriteria->type))
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return progress->counter >= achievementCriteria->win_bg.winCount;
@@ -1604,6 +1596,7 @@ bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achi
default:
break;
}
+
return false;
}
@@ -1704,7 +1697,8 @@ void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entr
if (entry->timeLimit && timedIter == m_timedAchievements.end())
return;
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (%s GUID: "UI64FMTD")", entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GetOwner()->GetGUID());
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "SetCriteriaProgress(%u, %u) for (%s GUID: %u)",
+ entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GUID_LOPART(GetOwner()->GetGUID()));
CriteriaProgress* progress = GetCriteriaProgress(entry);
if (!progress)
@@ -1841,8 +1835,8 @@ void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes typ
}
}
-template<class T>
-void AchievementMgr<T>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
+template<>
+void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
sLog->outInfo(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u)", achievement->ID);
@@ -1869,6 +1863,8 @@ void AchievementMgr<T>::CompletedAchievement(AchievementEntry const* achievement
if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
sAchievementMgr->SetRealmCompleted(achievement);
+ _achievementPoints += achievement->points;
+
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer);
@@ -1955,6 +1951,8 @@ void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achieve
sAchievementMgr->SetRealmCompleted(achievement);
+ _achievementPoints += achievement->points;
+
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer);
}
@@ -2054,11 +2052,6 @@ void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const
receiver->GetSession()->SendPacket(&data);
}
-template<class T>
-void AchievementMgr<T>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
-{
-}
-
template<>
void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
{
@@ -2355,6 +2348,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const *ac
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 38d76c247a9..efb9fcba1b6 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -243,6 +243,7 @@ class AchievementMgr
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements
+ uint32 GetAchievementPoints() const { return _achievementPoints; }
private:
enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
void SendAchievementEarned(AchievementEntry const* achievement) const;
@@ -265,6 +266,7 @@ class AchievementMgr
CompletedAchievementMap m_completedAchievements;
typedef std::map<uint32, uint32> TimedAchievementMap;
TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS
+ uint32 _achievementPoints;
};
class AchievementGlobalMgr
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index becfc70fce8..2842a825e87 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -180,7 +180,7 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
-void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player * pPlayer, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
+void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player * pPlayer, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 /*arenatype*/, uint8 /*uiFrame*/)
{
if (!bg)
StatusID = STATUS_NONE;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3384c7a30d7..6ddbe2d037d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -849,8 +849,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
_activeCheats = CHEAT_NONE;
- memset(_voidStorageItems, NULL, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*));
- memset(_CUFProfiles, NULL, MAX_CUF_PROFILES * sizeof(CUFProfile*));
+ memset(_voidStorageItems, 0, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*));
+ memset(_CUFProfiles, 0, MAX_CUF_PROFILES * sizeof(CUFProfile*));
}
Player::~Player()
@@ -6261,7 +6261,7 @@ void Player::UpdateSkillsForLevel()
uint16 field = itr->second.pos / 2;
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
- uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
+ //uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
/// update only level dependent max skill values
@@ -7219,7 +7219,7 @@ void Player::_LoadCurrency(PreparedQueryResult result)
uint16 currencyID = fields[0].GetUInt16();
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(currencyID);
- if (!currencyID)
+ if (!currency)
continue;
PlayerCurrency cur;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2cd395a1877..a96a829b91f 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9900,7 +9900,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
return false;
}
-uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim)
+uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* /*victim*/)
{
// Calculate critical bonus
int32 crit_bonus = damage;
@@ -9937,7 +9937,7 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage
return crit_bonus;
}
-uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 damage, Unit* victim)
+uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 damage, Unit* /*victim*/)
{
// Calculate critical bonus
int32 crit_bonus = damage;
@@ -10459,7 +10459,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
AddPctN(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic));
// done scripted mod (take it from owner)
- Unit* owner = GetOwner() ? GetOwner() : this;
+ // Unit* owner = GetOwner() ? GetOwner() : this;
// AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index a7ff2c75309..12455784cc8 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -120,13 +120,10 @@ inline uint32 Guild::LogHolder::GetNextGUID()
return m_nextGUID;
}
-///////////////////////////////////////////////////////////////////////////////
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = NULL;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -195,14 +192,12 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) c
content.WriteByteSeq(guid1[1]);
}
-///////////////////////////////////////////////////////////////////////////////
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = NULL;
uint8 index = 0;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
@@ -270,7 +265,6 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& conten
content << uint8(m_destTabId);
}
-///////////////////////////////////////////////////////////////////////////////
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
@@ -351,16 +345,15 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
- if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots))
+ GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[tabId];
+ if (guildBR.IsEqual(rightsAndSlots))
return;
- m_bankTabRightsAndSlots[tabId] = rightsAndSlots;
+ guildBR = rightsAndSlots;
if (saveToDB)
{
- PreparedStatement* stmt = NULL;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, tabId);
stmt->setUInt8 (2, m_rankId);
@@ -370,8 +363,8 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, tabId);
stmt->setUInt8 (2, m_rankId);
- stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights);
- stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
+ stmt->setUInt8 (3, guildBR.rights);
+ stmt->setUInt32(4, guildBR.slots);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId);
@@ -381,7 +374,6 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
}
}
-///////////////////////////////////////////////////////////////////////////////
// BankTab
bool Guild::BankTab::LoadFromDB(Field* fields)
{
@@ -414,7 +406,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -483,9 +475,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
m_items[slotId] = item;
- PreparedStatement* stmt = NULL;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -521,7 +511,6 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
guild->BroadcastPacket(&data);
}
-///////////////////////////////////////////////////////////////////////////////
// Member
void Guild::Member::SetStats(Player* player)
{
@@ -633,6 +622,7 @@ bool Guild::Member::CheckStats() const
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
+
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
@@ -706,8 +696,12 @@ inline void Guild::Member::ResetMoneyTime()
m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0;
}
-///////////////////////////////////////////////////////////////////////////////
// EmblemInfo
+void EmblemInfo::ReadPacket(WorldPacket& recv)
+{
+ recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor;
+}
+
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
@@ -738,7 +732,6 @@ void EmblemInfo::SaveToDB(uint32 guildId) const
CharacterDatabase.Execute(stmt);
}
-///////////////////////////////////////////////////////////////////////////////
// MoveItemData
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
@@ -786,7 +779,6 @@ inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
ids.insert(uint8(itr->pos));
}
-///////////////////////////////////////////////////////////////////////////////
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
@@ -846,7 +838,6 @@ inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swa
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
-///////////////////////////////////////////////////////////////////////////////
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
@@ -1059,10 +1050,9 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
return EQUIP_ERR_BANK_FULL;
}
-///////////////////////////////////////////////////////////////////////////////
// Guild
Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL),
- m_achievementMgr(this), _level(1), _experience(0), _todayExperience(0), _newsLog(this)
+ m_achievementMgr(this), _newsLog(this), _level(1), _experience(0), _todayExperience(0)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
@@ -1213,8 +1203,6 @@ void Guild::SaveToDB()
CharacterDatabase.CommitTransaction(trans);
}
-///////////////////////////////////////////////////////////////////////////////
-// HANDLE CLIENT COMMANDS
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
ByteBuffer memberData(100);
@@ -1565,6 +1553,7 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
return;
+
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
@@ -1695,7 +1684,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
- SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
+ SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
}
@@ -1726,7 +1715,7 @@ void Guild::HandleRemoveMember(WorldSession* session, uint64 guid)
}
}
else if (removedPlayer)
- SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, removedPlayer->GetName());
+ SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_COMMAND_SUCCESS, removedPlayer->GetName());
}
void Guild::HandleUpdateMemberRank(WorldSession* session, uint64 targetGuid, bool demote)
@@ -1969,8 +1958,6 @@ void Guild::HandleGuildPartyRequest(WorldSession* session)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_PARTY_STATE_RESPONSE)");
}
-///////////////////////////////////////////////////////////////////////////////
-// Send data to client
void Guild::SendEventLog(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
@@ -2005,7 +1992,7 @@ void Guild::SendBankList(WorldSession* session, uint8 tabId, bool withContent, b
if (withContent && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (BankTab const* tab = GetBankTab(tabId))
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
- if (Item* tabItem = tab->GetItem(slotId))
+ if (tab->GetItem(slotId))
++itemCount;
data.WriteBits(itemCount, 20);
@@ -2173,7 +2160,6 @@ void Guild::SendGuildReputationWeeklyCap(WorldSession* session) const
}
}
-///////////////////////////////////////////////////////////////////////////////
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
@@ -2377,7 +2363,6 @@ bool Guild::Validate()
return true;
}
-///////////////////////////////////////////////////////////////////////////////
// Broadcasts
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const
{
@@ -2423,7 +2408,6 @@ void Guild::BroadcastPacket(WorldPacket* packet) const
player->GetSession()->SendPacket(packet);
}
-///////////////////////////////////////////////////////////////////////////////
// Members handling
bool Guild::AddMember(uint64 guid, uint8 rankId)
{
@@ -2521,6 +2505,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
newLeader = i->second;
}
+
if (!newLeader)
{
Disband();
@@ -2540,7 +2525,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
- // Call script on remove before member is acutally removed from guild (and database)
+ // Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
@@ -2581,7 +2566,6 @@ bool Guild::IsMember(uint64 guid)
return itr != m_members.end();
}
-///////////////////////////////////////////////////////////////////////////////
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
@@ -2610,7 +2594,6 @@ void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uin
_MoveItems(&charData, &bankData, splitedAmount);
}
-///////////////////////////////////////////////////////////////////////////////
// Bank tabs
void Guild::SetBankTabText(uint8 tabId, const std::string& text)
{
@@ -2621,7 +2604,6 @@ void Guild::SetBankTabText(uint8 tabId, const std::string& text)
}
}
-///////////////////////////////////////////////////////////////////////////////
// Private methods
void Guild::_CreateLogHolders()
{
@@ -2676,12 +2658,11 @@ void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
void Guild::_CreateRank(const std::string& name, uint32 rights)
{
- if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
+ uint32 newRankId = _GetRanksSize();
+ if (newRankId >= GUILD_RANKS_MAX_COUNT)
return;
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
- uint32 newRankId = _GetRanksSize();
-
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
@@ -2923,7 +2904,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
/*
if (pItemSrc->GetCount() == 0)
{
- sLog->outFatal(LOG_FILTER_GENERAL, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
+ sLog->outFatal(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
@@ -3133,8 +3114,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
data << uint64(guid);
BroadcastPacket(&data);
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT");
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
}
void Guild::SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank)
@@ -3246,7 +3226,7 @@ void Guild::GiveXP(uint32 xp, Player* source)
void Guild::SendGuildXP(WorldSession* session) const
{
- Member const* member = GetMember(session->GetGuidLow());
+ //Member const* member = GetMember(session->GetGuidLow());
WorldPacket data(SMSG_GUILD_XP, 40);
data << uint64(/*member ? member->GetTotalActivity() :*/ 0);
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 58dedf0137a..f39cd386a96 100755
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -38,7 +38,8 @@ enum GuildMisc
GUILD_RANK_NONE = 0xFF,
GUILD_WITHDRAW_MONEY_UNLIMITED = 0xFFFFFFFF,
GUILD_WITHDRAW_SLOT_UNLIMITED = 0xFFFFFFFF,
- GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF
+ GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF,
+ GUILD_EXPERIENCE_UNCAPPED_LEVEL = 20 ///> Hardcoded in client, starting from this level, guild daily experience gain is unlimited.
};
enum GuildDefaultRanks
@@ -88,7 +89,7 @@ enum GuildCommandType
enum GuildCommandError
{
- ERR_PLAYER_NO_MORE_IN_GUILD = 0x00,
+ ERR_GUILD_COMMAND_SUCCESS = 0x00,
ERR_GUILD_INTERNAL = 0x01,
ERR_ALREADY_IN_GUILD = 0x02,
ERR_ALREADY_IN_GUILD_S = 0x03,
@@ -138,7 +139,7 @@ enum GuildEvents
GE_RANK_CREATED = 12,
GE_RANK_DELETED = 13,
GE_RANK_ORDER_CHANGED = 14,
- GE_FOUNDER = 15, // At guild creation - Set founder
+ GE_FOUNDER = 15,
GE_SIGNED_ON = 16,
GE_SIGNED_OFF = 17,
GE_GUILDBANKBAGSLOTS_CHANGED = 18,
@@ -259,9 +260,6 @@ uint32 const MinNewsItemLevel[MAX_CONTENT] = { 61, 90, 200, 353 };
typedef std::map<uint32, GuildNewsEntry> GuildNewsLogMap;
-#define GUILD_EXPERIENCE_UNCAPPED_LEVEL 20 ///> Hardcoded in client, starting from this level, guild daily experience gain is unlimited.
-
-////////////////////////////////////////////////////////////////////////////////////////////
// Emblem info
class EmblemInfo
{
@@ -270,7 +268,7 @@ public:
void LoadFromDB(Field* fields);
void SaveToDB(uint32 guildId) const;
- void ReadPacket(WorldPacket& recv) { recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor; }
+ void ReadPacket(WorldPacket& recv);
void WritePacket(WorldPacket& data) const;
uint32 GetStyle() const { return m_style; }
@@ -623,6 +621,7 @@ private:
Item* GetItem(bool isCloned = false) const { return isCloned ? m_pClonedItem : m_pItem; }
uint8 GetContainer() const { return m_container; }
uint8 GetSlotId() const { return m_slotId; }
+
protected:
virtual InventoryResult CanStore(Item* pItem, bool swap) = 0;
diff --git a/src/server/game/Guilds/GuildFinderMgr.h b/src/server/game/Guilds/GuildFinderMgr.h
index 54faa83a002..930d538ebca 100644
--- a/src/server/game/Guilds/GuildFinderMgr.h
+++ b/src/server/game/Guilds/GuildFinderMgr.h
@@ -70,10 +70,10 @@ struct MembershipRequest
}
MembershipRequest(uint32 playerGUID, uint32 guildId, uint32 availability, uint32 classRoles, uint32 interests, std::string& comment, time_t submitTime) :
- _playerGUID(playerGUID), _guildId(guildId), _availability(availability), _classRoles(classRoles),
- _interests(interests), _time(submitTime), _comment(comment) {}
+ _comment(comment), _guildId(guildId), _playerGUID(playerGUID), _availability(availability),
+ _classRoles(classRoles), _interests(interests), _time(submitTime) {}
- MembershipRequest() : _playerGUID(0), _guildId(0), _availability(0), _classRoles(0),
+ MembershipRequest() : _guildId(0), _playerGUID(0), _availability(0), _classRoles(0),
_interests(0), _time(time(NULL)) {}
uint32 GetGuildId() const { return _guildId; }
@@ -164,14 +164,14 @@ struct LFGuildSettings : public LFGuildPlayer
LFGuildSettings(bool listed, TeamId team) : LFGuildPlayer(), _listed(listed), _team(team) {}
- LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) : _listed(listed),
- LFGuildPlayer(guid, role, availability, interests, level), _team(team) {}
+ LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) :
+ LFGuildPlayer(guid, role, availability, interests, level), _listed(listed), _team(team) {}
- LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) : _listed(listed),
- LFGuildPlayer(guid, role, availability, interests, level, comment), _team(team) {}
+ LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) :
+ LFGuildPlayer(guid, role, availability, interests, level, comment), _listed(listed), _team(team) {}
- LFGuildSettings(LFGuildSettings const& settings) : _listed(settings.IsListed()), _team(settings.GetTeam()),
- LFGuildPlayer(settings) {}
+ LFGuildSettings(LFGuildSettings const& settings) :
+ LFGuildPlayer(settings), _listed(settings.IsListed()), _team(settings.GetTeam()) {}
bool IsListed() const { return _listed; }
@@ -179,8 +179,8 @@ struct LFGuildSettings : public LFGuildPlayer
TeamId GetTeam() const { return _team; }
private:
- TeamId _team;
bool _listed;
+ TeamId _team;
};
typedef std::map<uint32 /* guildGuid */, LFGuildSettings> LFGuildStore;
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index fa3147ca175..d6f61b45ccf 100755
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -787,7 +787,7 @@ void WorldSession::HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket)
{
recvPacket.read_skip<uint32>(); // Unk
- if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
+ if (sGuildMgr->GetGuildById(_player->GetGuildId()))
{
std::vector<GuildReward> const& rewards = sGuildMgr->GetGuildRewards();
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 108d2118a25..55f257e5ecc 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -46,7 +46,7 @@ class boss_mandokir : public CreatureScript
{
}
- void KilledUnit(Unit* victim)
+ void KilledUnit(Unit* /*victim*/)
{
}
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 7b0952dac7b..891505f1ec8 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -222,7 +222,7 @@ class spell_warr_execute : public SpellScriptLoader
void HandleEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
- if (Unit* target = GetHitUnit())
+ if (GetHitUnit())
{
SpellInfo const* spellInfo = GetSpellInfo();
int32 rageUsed = std::min<int32>(200 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE));