diff options
author | Lighto <chaosua2008@gmail.com> | 2018-09-25 18:18:28 +0300 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2018-09-25 17:18:28 +0200 |
commit | c4e561ee130f0cb77b33f11cddecd56a455f8d63 (patch) | |
tree | c4bdfb78e6e41136d6b5420d3f1c4937405ad054 | |
parent | 0dd3f0497dcb8c8dd8bed15916a8ca036b67673b (diff) |
Wintergrasp Fix Collision Wall work: Open / Close collision wall when battle started/ended (#22342)
* Open / Close collision wall when battle started/ended
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.h | 1 |
2 files changed, 20 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index ef765284628..3a0538d93f9 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -652,6 +652,12 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer) relic->RemoveFromWorld(); m_titansRelicGUID.Clear(); + // change collision wall state closed + for (BfWGGameObjectBuilding* building : BuildingsInZone) + { + building->RebuildGate(); + } + // successful defense if (endByTimer) UpdateData(GetDefenderTeam() == TEAM_HORDE ? BATTLEFIELD_WG_DATA_DEF_H : BATTLEFIELD_WG_DATA_DEF_A, 1); @@ -1429,7 +1435,7 @@ void BfWGGameObjectBuilding::Rebuild() build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true); if (build->GetEntry() == GO_WINTERGRASP_VAULT_GATE) if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) - go->SetGoState(GO_STATE_READY); + go->SetGoState(GO_STATE_ACTIVE); // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3)); @@ -1440,6 +1446,18 @@ void BfWGGameObjectBuilding::Rebuild() } } +void BfWGGameObjectBuilding::RebuildGate() +{ + if (GameObject* build = _wg->GetGameObject(_buildGUID)) + { + if (build->IsDestructibleBuilding() && build->GetEntry() == GO_WINTERGRASP_VAULT_GATE) + { + if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) + go->SetGoState(GO_STATE_READY); //not GO_STATE_ACTIVE + } + } +} + void BfWGGameObjectBuilding::Damaged() { // Update worldstate diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index c7ab77702c8..3b104059530 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -572,6 +572,7 @@ public: ObjectGuid const& GetGUID() const { return _buildGUID; } void Rebuild(); + void RebuildGate(); // Called when associated gameobject is damaged void Damaged(); |