diff options
author | _manuel_ <manue.l@live.com.ar> | 2010-09-19 13:24:21 -0300 |
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committer | _manuel_ <manue.l@live.com.ar> | 2010-09-19 13:24:21 -0300 |
commit | c4ed3430cf29cece97e66e66fc28fffc36fdfa21 (patch) | |
tree | 3dca8eb7d1650c88f133c60bab2ca5a973312159 | |
parent | 58dafd94e23e88407e73416b5093800baf7d190b (diff) |
Core/Players: Better check for weekly quests in RewardQuest function.
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 14ebd7f2b4c..d5fe6e65cdd 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -14435,9 +14435,7 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, SetDailyQuestStatus(quest_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); - } - - if (pQuest->IsWeekly()) + } else if (pQuest->IsWeekly()) SetWeeklyQuestStatus(quest_id); if (!pQuest->IsRepeatable()) |