diff options
author | tobmaps <spambot42@yandex.ru> | 2011-06-28 07:10:06 +0700 |
---|---|---|
committer | tobmaps <spambot42@yandex.ru> | 2011-06-28 07:10:06 +0700 |
commit | c5632bf9a86b05db4a05cf8f869dba5f2ece9be6 (patch) | |
tree | 4d34fc77d5522771375a24dda051fd2c7394de4f | |
parent | 78859c99636d0a012721add7f9863f4d21d6e707 (diff) |
Core/Misc: Code style fixes and fix bug with fixed-level dependent removal of Tenacity buff
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 60 |
2 files changed, 37 insertions, 37 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 7a745e52d6a..a9e63c573ac 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -289,7 +289,7 @@ void Battlefield::InvitePlayerToWar(Player *plr) void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o) { - if (Creature * creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL)) + if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL)) StalkerGuid = creature->GetGUID(); else sLog->outError("Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry); @@ -507,7 +507,7 @@ void Battlefield::RegisterZone(uint32 zoneId) sBattlefieldMgr.AddZone(zoneId, this); } -void Battlefield::HideNpc(Creature * p_Creature) +void Battlefield::HideNpc(Creature *p_Creature) { p_Creature->CombatStop(); p_Creature->SetReactState(REACT_PASSIVE); @@ -517,7 +517,7 @@ void Battlefield::HideNpc(Creature * p_Creature) p_Creature->SetVisible(false); } -void Battlefield::ShowNpc(Creature * p_Creature, bool p_Aggressive) +void Battlefield::ShowNpc(Creature *p_Creature, bool p_Aggressive) { p_Creature->SetPhaseMask(1, true); p_Creature->SetVisible(true); @@ -730,7 +730,7 @@ BfGraveYard::BfGraveYard(Battlefield *Bf) void BfGraveYard::Init(uint32 horde_entry, uint32 alliance_entry, float x, float y, float z, float o, TeamId startcontrol, uint32 gy) { m_ControlTeam = startcontrol; - if (Creature * cre = m_Bf->SpawnCreature(horde_entry, x, y, z, o, TEAM_HORDE)) + if (Creature* cre = m_Bf->SpawnCreature(horde_entry, x, y, z, o, TEAM_HORDE)) { m_SpiritGuide[TEAM_HORDE] = cre; m_SpiritGuide[TEAM_HORDE]->SetReactState(REACT_PASSIVE); @@ -740,7 +740,7 @@ void BfGraveYard::Init(uint32 horde_entry, uint32 alliance_entry, float x, float else sLog->outError("BfGraveYard::Init can't spawn horde spiritguide %u", horde_entry); - if (Creature * cre = m_Bf->SpawnCreature(alliance_entry, x, y, z, o, TEAM_ALLIANCE)) + if (Creature* cre = m_Bf->SpawnCreature(alliance_entry, x, y, z, o, TEAM_ALLIANCE)) { m_SpiritGuide[TEAM_ALLIANCE] = cre; m_SpiritGuide[TEAM_ALLIANCE]->SetReactState(REACT_PASSIVE); @@ -896,12 +896,12 @@ Creature *Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl GameObject *Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z, float o) { //Get map object - Map *map = const_cast < Map * >(sMapMgr->CreateBaseMap(571)); + Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(571)); if (!map) return 0; //Create gameobject - GameObject *go = new GameObject; + GameObject* go = new GameObject; if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY)) { sLog->outErrorDb("Gameobject template %u not found in database! Battleground not created!", entry); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index bf6a0a04add..fc2b53bae30 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -128,34 +128,34 @@ bool BattlefieldWG::SetupBattlefield() for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) { // Horde npc - if (Creature * creature = SpawnCreature(WGKeepNPC[i].entryh, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) + if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryh, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc - if (Creature * creature = SpawnCreature(WGKeepNPC[i].entrya, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) + if (Creature* creature = SpawnCreature(WGKeepNPC[i].entrya, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide keep npc for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) - if (Unit * unit = sObjectAccessor->FindUnit((*itr))) - if (Creature * creature = unit->ToCreature()) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) HideNpc(creature); // Spawn out of keep npc // Horde npc for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) - if (Creature * creature = SpawnCreature(WGOutsideNPC[i].entryh, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) + if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryh, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) - if (Creature * creature = SpawnCreature(WGOutsideNPC[i].entrya, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) + if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entrya, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); // Hide outside npc for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) - if (Unit * unit = sObjectAccessor->FindUnit((*itr))) - if (Creature * creature = unit->ToCreature()) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (uint8 i = 0; i < WG_MAX_TURRET; i++) { - if (Creature * creature = SpawnCreature(28366, WGTurret[i].x, WGTurret[i].y, WGTurret[i].z, WGTurret[i].o, TeamId(0))) + if (Creature* creature = SpawnCreature(28366, WGTurret[i].x, WGTurret[i].y, WGTurret[i].z, WGTurret[i].o, TeamId(0))) { CanonList.insert(creature->GetGUID()); HideNpc(creature); @@ -164,7 +164,7 @@ bool BattlefieldWG::SetupBattlefield() // Spawning Buiding for (uint8 i = 0; i < WG_MAX_OBJ; i++) { - GameObject *go = + GameObject* go = SpawnGameObject(WGGameObjectBuillding[i].entry, WGGameObjectBuillding[i].x, WGGameObjectBuillding[i].y, WGGameObjectBuillding[i].z, WGGameObjectBuillding[i].o); BfWGGameObjectBuilding *b = new BfWGGameObjectBuilding(this); b->Init(go, WGGameObjectBuillding[i].type, WGGameObjectBuillding[i].WorldState, WGGameObjectBuillding[i].nameid); @@ -173,7 +173,7 @@ bool BattlefieldWG::SetupBattlefield() // Spawning portal defender for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) { - GameObject *go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o); + GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o); DefenderPortalList.insert(go); go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); } @@ -181,12 +181,12 @@ bool BattlefieldWG::SetupBattlefield() // Spawn banner in keep for (uint8 i = 0; i < WG_KEEPGAMEOBJECT_MAX; i++) { - if (GameObject * go = SpawnGameObject(WGKeepGameObject[i].entryh, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) + if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entryh, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) { go->SetRespawnTime(GetDefenderTeam()? RESPAWN_ONE_DAY : RESPAWN_IMMEDIATELY); m_KeepGameObject[1].insert(go); } - if (GameObject * go = SpawnGameObject(WGKeepGameObject[i].entrya, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) + if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entrya, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) { go->SetRespawnTime(GetDefenderTeam()? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); m_KeepGameObject[0].insert(go); @@ -299,9 +299,9 @@ void BattlefieldWG::OnBattleStart() // Update tower visibility and update faction for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) { - if (Unit * unit = sObjectAccessor->FindUnit((*itr))) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) { - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) { ShowNpc(creature, true); creature->setFaction(WintergraspFaction[GetDefenderTeam()]); @@ -402,20 +402,20 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer) for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit((*itr))) - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit((*itr))) - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) ShowNpc(creature, true); } // Change all npc out of keep for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) { if (Unit* unit = sObjectAccessor->FindUnit((*itr))) - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) HideNpc(creature); } for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr) @@ -611,7 +611,7 @@ void BattlefieldWG::OnStartGrouping() SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_WILL_START); } -void BattlefieldWG::OnCreatureCreate(Creature * creature, bool add) +void BattlefieldWG::OnCreatureCreate(Creature *creature, bool add) { if (IsWarTime()) { @@ -702,9 +702,9 @@ void BattlefieldWG::HandleKill(Player *killer, Unit *victim) for (GuidSet::const_iterator itr = m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin(); itr != m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr) { - if (Unit * unit = sObjectAccessor->FindUnit((*itr))) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) { - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) { if (victim->GetEntry() == creature->GetEntry() && !again) { @@ -722,9 +722,9 @@ void BattlefieldWG::HandleKill(Player *killer, Unit *victim) for (GuidSet::const_iterator itr = KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin(); itr != KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr) { - if (Unit * unit = sObjectAccessor->FindUnit((*itr))) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) { - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) { if (victim->GetEntry() == creature->GetEntry() && !again) { @@ -750,7 +750,7 @@ void BattlefieldWG::PromotePlayer(Player *killer) if (!m_WarTime) return; // Updating rank of player - if (Aura * aur = killer->GetAura(SPELL_RECRUIT)) + if (Aura* aur = killer->GetAura(SPELL_RECRUIT)) { if (aur->GetStackAmount() >= 5) // 7 or more TODO: { @@ -761,7 +761,7 @@ void BattlefieldWG::PromotePlayer(Player *killer) else killer->CastSpell(killer, SPELL_RECRUIT, true); } - else if (Aura * aur = killer->GetAura(SPELL_CORPORAL)) + else if (Aura* aur = killer->GetAura(SPELL_CORPORAL)) { if (aur->GetStackAmount() >= 5) // 7 or more TODO: { @@ -997,7 +997,7 @@ void BattlefieldWG::AddBrokenTower(TeamId team) } } -void BattlefieldWG::ProcessEvent(GameObject * obj, uint32 eventId) +void BattlefieldWG::ProcessEvent(GameObject *obj, uint32 eventId) { if (!obj || !IsWarTime()) return; @@ -1079,7 +1079,7 @@ void BattlefieldWG::UpdateTenacity() { for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* plr = sObjectMgr->GetPlayer((*itr))) - if (plr->getLevel() > 76) + if (plr->getLevel() >= m_MinLevel)) plr->RemoveAurasDueToSpell(SPELL_TENACITY); for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) @@ -1108,7 +1108,7 @@ void BattlefieldWG::UpdateTenacity() plr->SetAuraStack(SPELL_TENACITY, plr, newStack); for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) if (Unit* unit = sObjectAccessor->FindUnit((*itr))) - if (Creature * creature = unit->ToCreature()) + if (Creature* creature = unit->ToCreature()) creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack); if (buff_honnor != 0) @@ -1129,13 +1129,13 @@ void BfCapturePointWG::ChangeTeam(TeamId /*oldTeam */ ) m_WorkShop->ChangeControl(m_team, false); } -BfCapturePointWG::BfCapturePointWG(BattlefieldWG * bf, TeamId control):BfCapturePoint(bf) +BfCapturePointWG::BfCapturePointWG(BattlefieldWG *bf, TeamId control):BfCapturePoint(bf) { m_Bf = bf; m_team = control; } -BfGraveYardWG::BfGraveYardWG(BattlefieldWG * bf):BfGraveYard(bf) +BfGraveYardWG::BfGraveYardWG(BattlefieldWG *bf):BfGraveYard(bf) { m_Bf = bf; } |