diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-08-06 11:51:19 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-08-06 11:51:19 +0200 |
commit | c574ba80f68cea2d0f68d260afed57b901a9867c (patch) | |
tree | 4692e0b18407a23ef791ef52be3afa6170b09627 | |
parent | bfa06abe773e53363c30e3916edd54c4d25a1791 (diff) |
Core/Units: removed an incorrect multiplier that causing too high spirit regeneration
*low level spirit regeneration is increased by a hidden internal factor which slowly diminishes
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 92f7db859b0..62247bfa98b 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -126,7 +126,7 @@ void Unit::UpdatePowerRegen(Powers powerType) baseRegen += powerRegenMod; // SpiritRegen = Spirit * GTRegenMpPerSpt * Sqrt(INT) * 5 - float spiritRegen = GetStat(STAT_SPIRIT) * GetGameTableColumnForClass(sRegenMpPerSptTable.GetRow(GetLevel()), GetClass()) * 5.0f; + float spiritRegen = GetStat(STAT_SPIRIT) * GetGameTableColumnForClass(sRegenMpPerSptTable.GetRow(GetLevel()), GetClass()); if (GetStat(STAT_INTELLECT) > 0.0f) spiritRegen *= std::sqrt(GetStat(STAT_INTELLECT)); |