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authorMeji <alvaro.megias@outlook.com>2025-09-23 15:48:58 +0200
committerGitHub <noreply@github.com>2025-09-23 15:48:58 +0200
commitc575b397c591e7051c325046204da61086a0dbb9 (patch)
tree05d2cc4f088e51888b3e533c7ae54bc9fbade255
parentfa9cb13cc1b2337104999b9f369b348f7b12a942 (diff)
Core/GameEvents: Added holiday/event world state field (#31284)
Closes #30622
-rw-r--r--sql/updates/world/master/2025_09_23_01_world.sql16
-rw-r--r--src/server/game/Events/GameEventMgr.cpp36
-rw-r--r--src/server/game/Events/GameEventMgr.h2
-rw-r--r--src/server/game/World/World.cpp6
4 files changed, 46 insertions, 14 deletions
diff --git a/sql/updates/world/master/2025_09_23_01_world.sql b/sql/updates/world/master/2025_09_23_01_world.sql
new file mode 100644
index 00000000000..bf337bfd5cc
--- /dev/null
+++ b/sql/updates/world/master/2025_09_23_01_world.sql
@@ -0,0 +1,16 @@
+ALTER TABLE `game_event` ADD `WorldStateId` INT DEFAULT NULL AFTER `holidayStage`;
+
+DELETE FROM `world_state` WHERE `ID` IN (521, 522, 523, 524);
+INSERT INTO `world_state` (`ID`, `DefaultValue`, `MapIDs`, `AreaIDs`, `ScriptName`, `Comment`) VALUES
+(521, 0, NULL, NULL, '', 'Season - Spring'),
+(522, 0, NULL, NULL, '', 'Season - Summer'),
+(523, 0, NULL, NULL, '', 'Season - Fall'),
+(524, 0, NULL, NULL, '', 'Season - Winter');
+
+SET @EENTRY := 90;
+DELETE FROM `game_event` WHERE `eventEntry` BETWEEN @EENTRY+0 AND @EENTRY+3;
+INSERT INTO `game_event` (`eventEntry`,`start_time`,`end_time`,`occurence`,`length`,`holiday`,`holidayStage`,`WorldStateId`,`description`,`world_event`,`announce`) VALUES
+(@EENTRY+0, '2025-03-19 23:59:59', '2035-06-21 00:00:00', 525600, 133920, 0, 0, 521, 'Season - Spring', 0, 2),
+(@EENTRY+1, '2025-06-20 23:59:59', '2035-09-22 00:00:00', 525600, 133920, 0, 0, 522, 'Season - Summer', 0, 2),
+(@EENTRY+2, '2025-09-21 23:59:59', '2035-12-21 00:00:00', 525600, 131040, 0, 0, 523, 'Season - Fall', 0, 2),
+(@EENTRY+3, '2025-12-20 23:59:59', '2036-03-20 00:00:00', 525600, 128160, 0, 0, 524, 'Season - Winter', 0, 2);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 5f94a2a026f..1ac1222387a 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -217,8 +217,8 @@ void GameEventMgr::LoadFromDB()
{
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, holidayStage, description, world_event, announce FROM game_event");
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, holidayStage, WorldStateId, description, world_event, announce FROM game_event");
if (!result)
{
mGameEvent.clear();
@@ -247,9 +247,10 @@ void GameEventMgr::LoadFromDB()
pGameEvent.length = fields[4].GetUInt64();
pGameEvent.holiday_id = HolidayIds(fields[5].GetUInt32());
pGameEvent.holidayStage = fields[6].GetUInt8();
- pGameEvent.description = fields[7].GetString();
- pGameEvent.state = (GameEventState)(fields[8].GetUInt8());
- pGameEvent.announce = fields[9].GetUInt8();
+ pGameEvent.WorldStateId = fields[7].GetInt32OrNull();
+ pGameEvent.description = fields[8].GetString();
+ pGameEvent.state = (GameEventState)(fields[9].GetUInt8());
+ pGameEvent.announce = fields[10].GetUInt8();
pGameEvent.nextstart = 0;
++count;
@@ -275,9 +276,25 @@ void GameEventMgr::LoadFromDB()
continue;
}
+ if (BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(BattlegroundMgr::WeekendHolidayIdToBGType(pGameEvent.holiday_id)))
+ {
+ if (bl->HolidayWorldState)
+ {
+ if (pGameEvent.WorldStateId && *pGameEvent.WorldStateId != bl->HolidayWorldState)
+ TC_LOG_ERROR("sql.sql", "`game_event` game event id ({}) has world state id set, but holiday {} is linked to battleground, set to battlemaster world state id {}", event_id, pGameEvent.holiday_id, bl->HolidayWorldState);
+ pGameEvent.WorldStateId = bl->HolidayWorldState;
+ }
+ }
+
SetHolidayEventTime(pGameEvent);
}
+ if (pGameEvent.WorldStateId && !sWorldStateMgr->GetWorldStateTemplate(*pGameEvent.WorldStateId))
+ {
+ TC_LOG_ERROR("sql.sql", "`game_event` game event id ({}) has an invalid world state Id {}, set to 0.", event_id, *pGameEvent.WorldStateId);
+ pGameEvent.WorldStateId.reset();
+ }
+
}
while (result->NextRow());
@@ -1091,7 +1108,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
TC_LOG_INFO("gameevent", "GameEvent {} \"{}\" started.", event_id, mGameEvent[event_id].description);
- // spawn positive event tagget objects
+ // spawn positive event tagged objects
GameEventSpawn(event_id);
// un-spawn negative event tagged objects
int16 event_nid = (-1) * event_id;
@@ -1501,11 +1518,8 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate)
void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate)
{
- GameEventData const& event = mGameEvent[event_id];
- if (event.holiday_id != HOLIDAY_NONE)
- if (BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(BattlegroundMgr::WeekendHolidayIdToBGType(event.holiday_id)))
- if (bl->HolidayWorldState)
- sWorldStateMgr->SetValue(bl->HolidayWorldState, Activate ? 1 : 0, false, nullptr);
+ if (Optional<int32> worldStateId = mGameEvent[event_id].WorldStateId)
+ sWorldStateMgr->SetValue(*worldStateId, Activate ? 1 : 0, false, nullptr);
}
GameEventMgr::GameEventMgr() : isSystemInit(false)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 5354f0b87ce..94eccce91fb 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -22,6 +22,7 @@
#include "SharedDefines.h"
#include "Define.h"
#include "ObjectGuid.h"
+#include "Optional.h"
#include <list>
#include <map>
#include <set>
@@ -68,6 +69,7 @@ struct GameEventData
uint32 length; // length of the event (minutes) after finishing all conditions
HolidayIds holiday_id;
uint8 holidayStage;
+ Optional<int32> WorldStateId;
GameEventState state; // state of the game event, these are saved into the game_event table on change!
GameEventConditionMap conditions; // conditions to finish
std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 29cfd080ae1..2776b10628e 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1610,6 +1610,9 @@ bool World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Quest Pooling Data...");
sQuestPoolMgr->LoadFromDB(); // must be after quest templates
+ TC_LOG_INFO("server.loading", "Loading World State templates...");
+ sWorldStateMgr->LoadFromDB(); // must be loaded before battleground, outdoor PvP, game events and conditions
+
TC_LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
sGameEventMgr->LoadFromDB();
@@ -1842,9 +1845,6 @@ bool World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Creature Formations...");
sFormationMgr->LoadCreatureFormations();
- TC_LOG_INFO("server.loading", "Loading World State templates...");
- sWorldStateMgr->LoadFromDB(); // must be loaded before battleground, outdoor PvP and conditions
-
TC_LOG_INFO("server.loading", "Loading Persistend World Variables...");
LoadPersistentWorldVariables();