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authorccrs <ccrs@users.noreply.github.com>2025-10-25 17:24:34 +0200
committerccrs <ccrs@users.noreply.github.com>2025-10-25 17:24:34 +0200
commitc5e2a9485f23b7becbc9883db7dae440d57e5f0f (patch)
tree89b7763964884e18ebd7efe21452b08cdf285948
parent6afc4dac6152014c1bf4c1d808c2c9bc9a1c80f2 (diff)
Core/Entities: bring back the root/stun check on unit death - for now
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 65b18b43eec..c6ff7b651de 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8761,7 +8761,7 @@ void Unit::setDeathState(DeathState s)
{
if (GetMotionMaster()->StopOnDeath())
{
- if (GetTypeId() == TYPEID_UNIT && IsInAir(*this, GetFloorZ(), false) && !IsUnderWater())
+ if (!HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED) && GetTypeId() == TYPEID_UNIT && IsInAir(*this, GetFloorZ(), false) && !IsUnderWater())
{
GetMotionMaster()->AddFlag(MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION);
SetFall(true);