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author | tobmaps <spambot42@yandex.ru> | 2011-11-12 04:04:22 +0700 |
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committer | tobmaps <spambot42@yandex.ru> | 2011-11-12 04:04:22 +0700 |
commit | c5e316164fa4cbb3dcdac1ef3d06554ca0d41e47 (patch) | |
tree | 4d29fba83a58d1a5523f4b8a7f6893f5d1a45f90 | |
parent | 9d08f4fd75b00fcd689a7f86a018697ddd327342 (diff) |
Core/Vehicles: Fix some movable turrets
-rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 107e275d47b..edd8745d246 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -172,8 +172,12 @@ void Vehicle::ApplyAllImmunities() // Different immunities for vehicles goes below switch (GetVehicleInfo()->m_ID) { - case 160: + // code below prevents a bug with movable cannons + case 160: // Strand of the Ancients + case 244: // Wintergrasp + case 510: // Isle of Conquest _me->SetControlled(true, UNIT_STAT_ROOT); + // why we need to apply this? we can simple add immunities to slow mechamic in DB _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true); break; default: |