diff options
author | ModoX <moardox@gmail.com> | 2024-01-09 23:24:04 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2024-01-10 20:21:51 +0100 |
commit | c740c695378673036b2e925925029e797fee815a (patch) | |
tree | cdc94200aee8ea7b2e42f13e4453cad3605bc04b | |
parent | 1e52acfc0bd9e79b082029c2fbf94ae0f31f35ac (diff) |
Core/Conversations: Use WorldObject actors if CreatureId is not provided in conversation_actors
(cherry picked from commit 0b9926961ea6a0742357ee6ce8ff824761f6933c)
-rw-r--r-- | src/server/game/Globals/ConversationDataStore.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ConversationDataStore.cpp b/src/server/game/Globals/ConversationDataStore.cpp index 4a96244cf39..68a3b74cf65 100644 --- a/src/server/game/Globals/ConversationDataStore.cpp +++ b/src/server/game/Globals/ConversationDataStore.cpp @@ -178,7 +178,7 @@ void ConversationDataStore::LoadConversationTemplates() actor.Data.emplace<ConversationActorActivePlayerTemplate>(); else if (noActorObject) actor.Data.emplace<ConversationActorNoObjectTemplate>(); - else if (data.SpawnId) + else if (data.SpawnId || !data.CreatureId) // @TODO: remove CreatureId check when actor flags are implemented actor.Data.emplace<ConversationActorWorldObjectTemplate>(); else actor.Data.emplace<ConversationActorTalkingHeadTemplate>(); |