diff options
author | QAston <none@none> | 2009-04-06 13:55:32 +0200 |
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committer | QAston <none@none> | 2009-04-06 13:55:32 +0200 |
commit | c7758d54bfa73e7095f222d8ac8d5c28a4573dd0 (patch) | |
tree | 9e9c1582648ee2d95df61e4d5588e8d41685d361 | |
parent | 9f9b4ce876f977f9b653e5dd8e090f7e738ad5f5 (diff) |
*Fix mana burn.
--HG--
branch : trunk
-rw-r--r-- | src/game/SpellEffects.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 0e126f8f34f..c7d049305ee 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2435,18 +2435,6 @@ void Spell::EffectPowerBurn(uint32 i) int32 curPower = int32(unitTarget->GetPower(powertype)); uint32 power = damage; - //Mana burn take mana % amount from target, but not bigger than amount*2 of caster mana - if ( m_spellInfo->SpellFamilyName==SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10) - { - // Burn percentage of target's mana - power = damage * curPower / 100; - if (caster) - { - uint32 casterPower = damage * caster->GetPower(powertype) / 50; - if (casterPower<curPower) - curPower = casterPower; - } - } // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); |