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authorRynem Storm <45861232+Rynem@users.noreply.github.com>2019-01-10 14:11:07 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-18 23:04:07 +0100
commitc7ad7d5e150d56286039de5717614f79985c1b3c (patch)
tree1c814feceaee560b2f61c1f3144d6c0cab4a6a24
parentf24e16a460e81e8bf6efe26498a31f5cfc559d78 (diff)
DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power scaling (#22862)
(cherry picked from commit a057d26f20ef2d18fa276534d727b03a6b5a2931)
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 411040c3394..724eda0a266 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -500,10 +500,9 @@ class spell_gen_blood_reserve : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
- if (DamageInfo* dmgInfo = eventInfo.GetDamageInfo())
- if (Unit* caster = eventInfo.GetActionTarget())
- if (caster->HealthBelowPctDamaged(35, dmgInfo->GetDamage()))
- return true;
+ if (Unit* caster = eventInfo.GetActionTarget())
+ if (caster->HealthBelowPct(35))
+ return true;
return false;
}