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author | Rynem Storm <45861232+Rynem@users.noreply.github.com> | 2019-01-10 14:11:07 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-18 23:04:07 +0100 |
commit | c7ad7d5e150d56286039de5717614f79985c1b3c (patch) | |
tree | 1c814feceaee560b2f61c1f3144d6c0cab4a6a24 | |
parent | f24e16a460e81e8bf6efe26498a31f5cfc559d78 (diff) |
DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power scaling (#22862)
(cherry picked from commit a057d26f20ef2d18fa276534d727b03a6b5a2931)
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 411040c3394..724eda0a266 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -500,10 +500,9 @@ class spell_gen_blood_reserve : public AuraScript bool CheckProc(ProcEventInfo& eventInfo) { - if (DamageInfo* dmgInfo = eventInfo.GetDamageInfo()) - if (Unit* caster = eventInfo.GetActionTarget()) - if (caster->HealthBelowPctDamaged(35, dmgInfo->GetDamage())) - return true; + if (Unit* caster = eventInfo.GetActionTarget()) + if (caster->HealthBelowPct(35)) + return true; return false; } |