diff options
author | Machiavelli <none@none> | 2009-10-06 00:16:55 +0200 |
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committer | Machiavelli <none@none> | 2009-10-06 00:16:55 +0200 |
commit | c7ca414af823d0eb9c3f0f5e3a38a846c62257fb (patch) | |
tree | e70ae751f7186f1f786f847105ceae8edc2fb8c7 | |
parent | ea4bac68f34b03a5823c61248ec2c0bb98c18aff (diff) |
* Prevent totems from having random models.
--HG--
branch : trunk
-rw-r--r-- | src/game/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 305df6ad20e..5c3bf884e21 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -729,7 +729,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, } LoadCreaturesAddon(); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(GetNativeDisplayId()); - if (minfo) // Cancel load if no model defined + if (minfo && !isTotem()) // Cancel load if no model defined or if totem { uint32 display_id = minfo->modelid; // it can be different (for another gender) |