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author | ccrs <ccrs@users.noreply.github.com> | 2017-09-03 23:10:24 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2017-09-03 23:10:24 +0200 |
commit | c7d565739b2e4a1fbcd6bd61164510257e7ee90b (patch) | |
tree | 7d4133b3e98cd301391c9af5e7697b9226ee5204 | |
parent | 4aceb7bf9196b0c83d75effdd132afb84569c963 (diff) |
Core/Movement: minor correction on WaypointMovementGenerator
remove the CanMove check since it will never trigger
the timer is left there to prevent errors on loading such as leader being created before the other members of the formation making them skip the first movement; purely a workaround
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index a6d1d3b93d8..cf50e273975 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -58,10 +58,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature) return; } - _nextMoveTime.Reset(3000); - - if (CanMove(creature)) - StartMoveNow(creature); + _nextMoveTime.Reset(1000); } void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature) |