diff options
author | Liberate <none@none> | 2010-05-24 16:37:37 +0200 |
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committer | Liberate <none@none> | 2010-05-24 16:37:37 +0200 |
commit | c7ff7de08bfacf87a49b51b7470c02386a2bfb40 (patch) | |
tree | 17d0d9f01dac0f737afe2cec74d001d1abea4ca9 | |
parent | d9dae8a0511e4746c9fb8aab1da2e0344029ff9e (diff) |
Makes npc's not give kill credit when talking with it. A gossip script will have to do the thing.
Fixes issue 1209
--HG--
branch : trunk
-rw-r--r-- | src/game/NPCHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 1e5fc70d9b8..e490e82e372 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -332,7 +332,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) if (!sScriptMgr.GossipHello(_player, unit)) { - _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); +// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId); _player->SendPreparedGossip(unit); } |