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author | Treeston <treeston.mmoc@gmail.com> | 2018-09-12 14:28:49 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-10-27 00:08:14 +0200 |
commit | c8b11f7e3db8b40a0c02a759d722dff0f7c55fe8 (patch) | |
tree | b00f9fa0eae0e2848dad64cec9c247c92380a76b | |
parent | e889eff150207b1d0bf0f2f42abd5b3e558bc2df (diff) |
Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no longer gain HP. Closes #22409.
(cherry picked from commit f50a8e5926372400e87337fdcdcd03fd68a8a4c6)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e7548f76cf8..e01a53f65db 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8852,7 +8852,7 @@ void Unit::SetLevel(uint8 lvl) void Unit::SetHealth(uint64 val) { - if (getDeathState() == JUST_DIED) + if (getDeathState() == JUST_DIED || getDeathState() == CORPSE) val = 0; else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD) val = 1; |