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author | ccrs <ccrs@users.noreply.github.com> | 2019-10-23 03:28:57 +0200 |
---|---|---|
committer | ccrs <ccrs@users.noreply.github.com> | 2019-10-23 03:28:57 +0200 |
commit | c9c6871659bf2be52b4656bc641df5211fcb928f (patch) | |
tree | e6ec8332cdc00aae42e91a7521ba38a3fb1cb893 | |
parent | bc9a9ad7e1226573493e3cb10885365322fdbbbf (diff) |
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index b2e2f1bbd43..5bc8d8928ee 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -95,7 +95,10 @@ MotionMaster::~MotionMaster() void MotionMaster::Initialize() { - if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) + if (HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING)) + return; + + if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) { DelayedActionDefine action = [this]() { @@ -121,6 +124,7 @@ void MotionMaster::AddToWorld() AddFlag(MOTIONMASTER_FLAG_INITIALIZING); RemoveFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING); + DirectInitialize(); ResolveDelayedActions(); RemoveFlag(MOTIONMASTER_FLAG_INITIALIZING); |