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authorShauren <shauren.trinity@gmail.com>2015-02-11 15:35:51 +0100
committerShauren <shauren.trinity@gmail.com>2015-02-11 15:35:51 +0100
commitc9ca81f8064277eeeeb50cc6e0c7ea59a0274c7c (patch)
tree72b155c625c903f038b336ca62a6f10d7e5262d9
parent36963f244279b958d9808aa4e3a420328a53e9ef (diff)
Core/Auth: Fixed clients being disconnected if taking too long to select game account for login
Closes #13782
-rw-r--r--src/server/bnetserver/Server/Session.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp
index 163640a3051..bb0a92740e0 100644
--- a/src/server/bnetserver/Server/Session.cpp
+++ b/src/server/bnetserver/Server/Session.cpp
@@ -531,7 +531,7 @@ void Battlenet::Session::ReadHandler()
if (stream.Read<bool>(1))
header.Channel = stream.Read<int32>(4);
- if (header.Channel != AUTHENTICATION && !_authed)
+ if (header.Channel != AUTHENTICATION && (header.Channel != CONNECTION || header.Opcode != Connection::CMSG_PING) && !_authed)
{
TC_LOG_DEBUG("session.packets", "%s Received not allowed %s. Client has not authed yet.", GetClientInfo().c_str(), header.ToString().c_str());
CloseSocket();