diff options
author | megamage <none@none> | 2009-04-04 13:04:11 -0600 |
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committer | megamage <none@none> | 2009-04-04 13:04:11 -0600 |
commit | caca633c8e14e24d114f328e7f7f0469786c39bd (patch) | |
tree | 5c69841aad8d46a6e1b05e773328c8c2455869a9 | |
parent | c0a131a63d8d5f9b5c7d5c3373e588dbc7beb074 (diff) |
*Fix the bug that creatures do not return to spawn point when players leave instance.
--HG--
branch : trunk
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index e0982ccb44f..d14389725b3 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -283,6 +283,7 @@ ObjectGridStoper::Visit(CreatureMapType &m) iter->getSource()->CombatStop(); iter->getSource()->DeleteThreatList(); iter->getSource()->RemoveAllDynObjects(); + iter->getSource()->AI()->EnterEvadeMode(); } } |