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authormegamage <none@none>2009-04-04 13:04:11 -0600
committermegamage <none@none>2009-04-04 13:04:11 -0600
commitcaca633c8e14e24d114f328e7f7f0469786c39bd (patch)
tree5c69841aad8d46a6e1b05e773328c8c2455869a9
parentc0a131a63d8d5f9b5c7d5c3373e588dbc7beb074 (diff)
*Fix the bug that creatures do not return to spawn point when players leave instance.
--HG-- branch : trunk
-rw-r--r--src/game/ObjectGridLoader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index e0982ccb44f..d14389725b3 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -283,6 +283,7 @@ ObjectGridStoper::Visit(CreatureMapType &m)
iter->getSource()->CombatStop();
iter->getSource()->DeleteThreatList();
iter->getSource()->RemoveAllDynObjects();
+ iter->getSource()->AI()->EnterEvadeMode();
}
}