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authorDiscover- <amort11@hotmail.com>2014-01-23 20:09:13 +0100
committerDiscover- <amort11@hotmail.com>2014-01-23 20:09:13 +0100
commitcb1964770ea5b018bcbe2d871edc6898cfa7b5ea (patch)
treee4f9c81a1079a29eb6d87ddae6a737a4359a872e
parentf731116766268a38a58572e57cc8abbac400c5ca (diff)
Core/Loot: Fix an exploit with CMSG_LOOT using non-creature guids which would allow you to loot despawned chests in some cases.
By @Kiddie
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 4fd912298ec..f3a1803dfca 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -223,7 +223,7 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData)
recvData >> guid;
// Check possible cheat
- if (!_player->IsAlive())
+ if (!GetPlayer()->IsAlive() || !IS_CRE_OR_VEH_GUID(guid))
return;
GetPlayer()->SendLoot(guid, LOOT_CORPSE);