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authorWyrserth <wyrserth@protonmail.com>2019-06-27 20:29:12 +0200
committerWyrserth <wyrserth@protonmail.com>2019-06-27 20:30:26 +0200
commitcb524a06b74cc98de0a3ff27ae2eb7aaf9fd7424 (patch)
tree8e076487ce450cb9efb16cd3f755299602b939af
parente77c2d55c40bc9d4a15de471de754376f4ec1c49 (diff)
Core/GameObject: trigger an update of nearby objects when the player completes a quest objective.
Prevents quest-related gameobjects from staying lootable after the player looted the last quest item from another gameobject.
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4fc2e0798d9..e723c2d993b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16246,6 +16246,8 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
+ else if (q_status.ItemCount[j] == reqitemcount) // Send quest update when an objective is completed
+ UpdateForQuestWorldObjects();
return;
}
}