diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-06-27 20:29:12 +0200 |
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committer | Wyrserth <wyrserth@protonmail.com> | 2019-06-27 20:30:26 +0200 |
commit | cb524a06b74cc98de0a3ff27ae2eb7aaf9fd7424 (patch) | |
tree | 8e076487ce450cb9efb16cd3f755299602b939af | |
parent | e77c2d55c40bc9d4a15de471de754376f4ec1c49 (diff) |
Core/GameObject: trigger an update of nearby objects when the player completes a quest objective.
Prevents quest-related gameobjects from staying lootable after the player looted the last quest item from another gameobject.
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4fc2e0798d9..e723c2d993b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16246,6 +16246,8 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) } if (CanCompleteQuest(questid)) CompleteQuest(questid); + else if (q_status.ItemCount[j] == reqitemcount) // Send quest update when an objective is completed + UpdateForQuestWorldObjects(); return; } } |