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author | ModoX <moardox@gmail.com> | 2024-05-22 19:33:46 +0200 |
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committer | ModoX <moardox@gmail.com> | 2024-05-22 19:36:02 +0200 |
commit | cbef6f7860c3753d5182cd0532a3ea7a24e0f58a (patch) | |
tree | ef30d789c3de3ea972cfe99946d84964c9e576ae | |
parent | e4e6eccdf592cd0760c780d485c439f121e06d4c (diff) |
Core/Conditions: Added private object to StaticConditionTypeData and defined CONDITION_STRING_ID as valid ConditionType
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index becbe46aee9..578aae3f18d 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -155,6 +155,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "On Scenario Step", true, false, false, false }, { "Scene In Progress", true, false, false, false }, { "Player Condition", true, false, false, false }, + { "Private Object", false, false, false, false }, { "String ID", false, false, false, true } }; @@ -2681,6 +2682,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_TAXI: case CONDITION_GAMEMASTER: case CONDITION_PRIVATE_OBJECT: + case CONDITION_STRING_ID: break; case CONDITION_DIFFICULTY_ID: if (!sDifficultyStore.LookupEntry(cond->ConditionValue1)) |