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authorShauren <shauren.trinity@gmail.com>2014-10-04 00:48:04 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-04 19:13:54 +0200
commitcc95d7ebbe573e5c9e7eddf924ac67d2838a5685 (patch)
tree48d323d0b542b84008b80bb21d33f4361cdce13a
parent973df92043a53f309b54eb667f3e6c70d3e86bf3 (diff)
Core/Authserver: Updated battle.net structures to 6.0.2.18973
-rw-r--r--contrib/Connection Patcher/Connection Patcher.csproj1
-rw-r--r--contrib/Connection Patcher/Offsets/Windows.cs40
-rw-r--r--contrib/Connection Patcher/Patches/Mac.cs21
-rw-r--r--contrib/Connection Patcher/Patches/Windows.cs22
-rw-r--r--contrib/Connection Patcher/Patterns/Mac.cs10
-rw-r--r--contrib/Connection Patcher/Patterns/Windows.cs12
-rw-r--r--contrib/Connection Patcher/Program.cs113
-rw-r--r--sql/base/auth_database.sql14
-rw-r--r--sql/updates/auth/2014_10_04_00_auth_6x.sql8
-rw-r--r--src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp13
-rw-r--r--src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h29
-rw-r--r--src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp37
-rw-r--r--src/server/authserver/Server/BattlenetSession.cpp4
13 files changed, 140 insertions, 184 deletions
diff --git a/contrib/Connection Patcher/Connection Patcher.csproj b/contrib/Connection Patcher/Connection Patcher.csproj
index 8ad5a631aed..7ee4bf6f972 100644
--- a/contrib/Connection Patcher/Connection Patcher.csproj
+++ b/contrib/Connection Patcher/Connection Patcher.csproj
@@ -46,7 +46,6 @@
<ItemGroup>
<Compile Include="Constants\BinaryTypes.cs" />
<Compile Include="Helper.cs" />
- <Compile Include="Offsets\Windows.cs" />
<Compile Include="Patcher.cs" />
<Compile Include="Patches\Mac.cs" />
<Compile Include="Patches\Windows.cs" />
diff --git a/contrib/Connection Patcher/Offsets/Windows.cs b/contrib/Connection Patcher/Offsets/Windows.cs
deleted file mode 100644
index 4f2f32708cc..00000000000
--- a/contrib/Connection Patcher/Offsets/Windows.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-namespace Connection_Patcher.Offsets
-{
- static class Windows
- {
- public static class x86
- {
- public static readonly long BNet = 0xD3259;
- public static readonly long Send = 0x889CA;
- public static readonly long Recv = 0x86EEE;
- public static readonly long Signature = 0x20B79;
- public static readonly long RealmList = 0x228D6C;
- }
-
- public static class x64
- {
- public static readonly long BNet = 0;
- public static readonly long Send = 0xAAB6B;
- public static readonly long Recv = 0xA9FA3;
- public static readonly long Signature = 0;
- public static readonly long RealmList = 0x2BB33C;
- }
- }
-}
diff --git a/contrib/Connection Patcher/Patches/Mac.cs b/contrib/Connection Patcher/Patches/Mac.cs
index 583d1398354..aab9e57c240 100644
--- a/contrib/Connection Patcher/Patches/Mac.cs
+++ b/contrib/Connection Patcher/Patches/Mac.cs
@@ -20,25 +20,12 @@ namespace Connection_Patcher.Patches
{
class Mac
{
- public static class x86
- {
- public static byte[] BNet = { };
- public static byte[] Send = { };
- public static byte[] Recv = { };
- public static byte[] Password = { 0x0F, 0x85 };
- public static byte[] Signature = { };
- }
-
public static class x64
{
- //public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x47, 0x0C, 0x5D, 0xC3, 0x90, 0x90, 0x90 };
- public static byte[] BNet = { };
- //public static byte[] Send = { 0x90, 0x31, 0xDB };
- public static byte[] Send = { };
- public static byte[] Recv = { };
- public static byte[] Password = { 0x0F, 0x85 };
- //public static byte[] Signature = { 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
- public static byte[] Signature = { };
+ public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x47, 0x0C, 0x5D, 0xC3, 0x90, 0x90, 0x90 };
+ public static byte[] Connect = { };
+ public static byte[] Password = { 0x0F, 0x85 };
+ public static byte[] Signature = { 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
}
}
}
diff --git a/contrib/Connection Patcher/Patches/Windows.cs b/contrib/Connection Patcher/Patches/Windows.cs
index feb10507084..c76f71312fb 100644
--- a/contrib/Connection Patcher/Patches/Windows.cs
+++ b/contrib/Connection Patcher/Patches/Windows.cs
@@ -22,25 +22,19 @@ namespace Connection_Patcher.Patches
{
public static class x86
{
- public static byte[] BNet = { 0x89, 0x48, 0x08, 0xC7, 0x40, 0x0C, 0xD5, 0xF8, 0x7F, 0x82, 0x90 };
- public static byte[] Send = { 0xBA, 0x00, 0x00, 0x00, 0x00, 0x90, 0xEB };
- public static byte[] Recv = { 0xB8, 0x00, 0x00, 0x00, 0x00 };
- public static byte[] Password = { 0x75 };
- public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
- public static byte[] RealmList = { 0x08 };
- public static byte[] RealmListBn = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
+ public static byte[] BNet = { 0xC7, 0x40, 0x0C, 0xD5, 0xF8, 0x7F, 0x82 };
+ public static byte[] Connect = { 0xEB };
+ public static byte[] Password = { 0x75 };
+ public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB };
}
public static class x64
{
- //public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
- public static byte[] BNet = { };
- public static byte[] Send = { 0x45, 0x33, 0xED, 0x90, 0x90, 0x90 };
- public static byte[] Recv = { 0xB8, 0x00, 0x00, 0x00, 0x00, 0x90 };
+ public static byte[] BNet = { 0xB8, 0xD5, 0xF8, 0x7F, 0x82, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
+ public static byte[] Portal = new byte[18];
+ public static byte[] Connect = { 0xEB };
public static byte[] Password = { 0x75 };
- public static byte[] RealmList = { 0x4C, 0x8B, 0xEA };
- //public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
- public static byte[] Signature = { };
+ public static byte[] Signature = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xE9 };
}
}
}
diff --git a/contrib/Connection Patcher/Patterns/Mac.cs b/contrib/Connection Patcher/Patterns/Mac.cs
index d518aa3c78f..fa89a667105 100644
--- a/contrib/Connection Patcher/Patterns/Mac.cs
+++ b/contrib/Connection Patcher/Patterns/Mac.cs
@@ -20,14 +20,12 @@ namespace Connection_Patcher.Patterns
{
class Mac
{
- public static class x86
- {
- public static byte[] Password = { 0x0F, 0x84, 0xE3, 0x00, 0x00, 0x00, 0x8B, 0x03, 0x8B, 0x40, 0x04 };
- }
-
public static class x64
{
- public static byte[] Password = { 0x0F, 0x84, 0x00, 0xFF, 0xFF, 0xFF, 0x49, 0x8B, 0x45, 0x00, 0xB9, 0x40 };
+ public static byte[] BNet = { 0x8B, 0x06, 0x89, 0x47, 0x0C, 0x5D, 0xC3 };
+ public static byte[] Connect = { };
+ public static byte[] Password = { 0x0F, 0x84, 0x00, 0xFF, 0xFF, 0xFF, 0x49, 0x8B, 0x45, 0x00, 0xB9, 0x40 };
+ public static byte[] Signature = { 0xE8, 0x00, 0x00, 0x00, 0x00, 0x45, 0x31, 0xED, 0x4D, 0x89, 0xFC, 0x84, 0xC0, 0x75 };
}
}
}
diff --git a/contrib/Connection Patcher/Patterns/Windows.cs b/contrib/Connection Patcher/Patterns/Windows.cs
index f8bde67dddb..fef0c47d465 100644
--- a/contrib/Connection Patcher/Patterns/Windows.cs
+++ b/contrib/Connection Patcher/Patterns/Windows.cs
@@ -22,13 +22,19 @@ namespace Connection_Patcher.Patterns
{
public static class x86
{
- public static byte[] Password = { 0x74, 0x89, 0x8B, 0x16, 0x8B, 0x42, 0x04 };
- public static byte[] RealmListBn = { 0x2E, 0x6C, 0x6F, 0x67, 0x6F, 0x6E, 0x2E, 0x62, 0x61, 0x74, 0x74, 0x6C, 0x65, 0x2E, 0x6E, 0x65, 0x74 };
+ public static byte[] BNet = { 0x8B, 0x75, 0x08, 0x8D, 0x78, 0x0C };
+ public static byte[] Connect = { 0x74, 0x33, 0x6A, 0x04, 0xFF, 0x75, 0xF8 };
+ public static byte[] Password = { 0x74, 0x89, 0x8B, 0x16, 0x8B, 0x42, 0x04 };
+ public static byte[] Signature = { 0xE8, 0x00, 0x00, 0x00, 0x00, 0x84, 0xC0, 0x75, 0x5F, 0x33, 0xC0 };
}
public static class x64
{
- public static byte[] Password = { 0x74, 0x84, 0x48, 0x8B, 0x03 };
+ public static byte[] BNet = { 0x8B, 0x02, 0x89, 0x41, 0x0C, 0x48, 0x8B, 0xC1, 0xC3 };
+ public static byte[] Portal = { 0x2E, 0x6C, 0x6F, 0x67, 0x6F, 0x6E, 0x2E, 0x62, 0x61, 0x74, 0x74, 0x6C, 0x65, 0x2E, 0x6E, 0x65, 0x74, 0x00 };
+ public static byte[] Connect = { 0x74, 0x2C, 0x48, 0x8D, 0x4C, 0x24, 0x78 };
+ public static byte[] Password = { 0x74, 0x84, 0x48, 0x8B, 0x03 };
+ public static byte[] Signature = { 0xE8, 0x00, 0x00, 0x00, 0x00, 0x84, 0xC0, 0x0F, 0x85, 0x88, 0x00, 0x00, 0x00, 0x45, 0x33, 0xC0 };
}
}
}
diff --git a/contrib/Connection Patcher/Program.cs b/contrib/Connection Patcher/Program.cs
index 956741b625b..579f47a09f8 100644
--- a/contrib/Connection Patcher/Program.cs
+++ b/contrib/Connection Patcher/Program.cs
@@ -42,23 +42,18 @@ namespace Connection_Patcher
var modulePath = "";
var moduleFile = "";
- // Let's use Win32 as default module
- var patchSend = Patches.Windows.x86.Send;
- var offsetSend = Offsets.Windows.x86.Send;
- var patchRecv = Patches.Windows.x86.Recv;
- var offsetRecv = Offsets.Windows.x86.Recv;
- var patchBNet = Patches.Windows.x86.BNet;
- var offsetBNet = Offsets.Windows.x86.BNet;
- var patchSignature = Patches.Windows.x86.Signature;
- var offsetSignature = Offsets.Windows.x86.Signature;
- var fileName = args[0].Replace(".exe", "_Patched.exe");
- var battleNetFileName = args[0].Replace("Wow.exe", "Battle.net.dll");
- var modulePatch = Patches.Windows.x86.Password;
- var modulePattern = Patterns.Windows.x86.Password;
- var realmListPatch = Patches.Windows.x86.RealmList;
- var realmListoffset = Offsets.Windows.x86.RealmList;
- var realmListBnPatch = Patches.Windows.x86.RealmListBn;
- var realmListBnPattern = Patterns.Windows.x86.RealmListBn;
+ // Let's use Win64 as default module
+ var modulePatch = Patches.Windows.x64.Password;
+ var modulePattern = Patterns.Windows.x64.Password;
+ var patchBNet = Patches.Windows.x64.BNet;
+ var patternBNet = Patterns.Windows.x64.BNet;
+ var patchPortal = Patches.Windows.x64.Portal;
+ var patternPortal = Patterns.Windows.x64.Portal;
+ var patchConnect = Patches.Windows.x64.Connect;
+ var patternConnect = Patterns.Windows.x64.Connect;
+ var patchSignature = Patches.Windows.x64.Signature;
+ var patternSignature = Patterns.Windows.x64.Signature;
+ var fileName = "";
Console.ForegroundColor = ConsoleColor.White;
Console.Write("Creating patched binaries for ");
@@ -69,54 +64,51 @@ namespace Connection_Patcher
{
case BinaryTypes.Pe32:
Console.WriteLine("Win32 client...");
- modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
- moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
+ patchBNet = Patches.Windows.x86.BNet;
+ patternBNet = Patterns.Windows.x86.BNet;
+ patchConnect = Patches.Windows.x86.Connect;
+ patternConnect = Patterns.Windows.x86.Connect;
+ patchSignature = Patches.Windows.x86.Signature;
+ patternSignature = Patterns.Windows.x86.Signature;
+ fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
+
+ modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
+ moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
+ modulePatch = Patches.Windows.x86.Password;
+ modulePattern = Patterns.Windows.x86.Password;
+ break;
+ case BinaryTypes.Pe64:
+ Console.WriteLine("Win64 client...");
+ fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
+
+ modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
+ moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
+ break;
+ case BinaryTypes.Mach32:
+ throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
+ case BinaryTypes.Mach64:
+ Console.WriteLine("Mac client...");
+ patchBNet = Patches.Mac.x64.BNet;
+ patternBNet = Patterns.Mac.x64.BNet;
+ patchConnect = Patterns.Windows.x64.Connect;
+ patternConnect = Patterns.Windows.x64.Connect;
+ patchSignature = Patches.Mac.x64.Signature;
+ patternSignature = Patterns.Mac.x64.Signature;
+ fileName = patcher.Binary + " Patched";
+
+ modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
+ moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
+ modulePatch = Patches.Mac.x64.Password;
+ modulePattern = Patterns.Mac.x64.Password;
break;
- //case BinaryTypes.Pe64:
- // Console.WriteLine("Win64 client...");
- // fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
-
- // modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
- // moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
- // break;
- //case BinaryTypes.Mach32:
- // break;
- //case BinaryTypes.Mach64:
- // Console.WriteLine("Mc64 client...");
- // patchBNet = Patches.Mac.x64.BNet;
- // patternBNet = Patterns.Mac.x64.BNet;
- // patchSend = Patches.Mac.x64.Send;
- // patternSend = Patterns.Mac.x64.Send;
- // patchSignature = Patches.Mac.x64.Signature;
- // patternSignature = Patterns.Mac.x64.Signature;
- // fileName = patcher.Binary + " Patched";
-
- // modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
- // moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
- // modulePatch = Patches.Mac.x64.Password;
- // modulePattern = Patterns.Mac.x64.Password;
- // break;
default:
throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
}
- if (!File.Exists(battleNetFileName + "_backup"))
- {
- File.Copy(battleNetFileName, battleNetFileName + "_backup");
- File.SetAttributes(battleNetFileName + "_backup", File.GetAttributes(battleNetFileName + "_backup") | FileAttributes.ReadOnly);
- }
-
- using (var bnpatcher = new Patcher(battleNetFileName))
- {
- bnpatcher.Patch(patchBNet, null, offsetBNet);
- bnpatcher.Patch(patchSignature, null, offsetSignature);
- bnpatcher.Patch(realmListBnPatch, realmListBnPattern);
- bnpatcher.Finish();
- }
-
- patcher.Patch(patchSend, null, offsetSend);
- patcher.Patch(patchRecv, null, offsetRecv);
- patcher.Patch(realmListPatch, null, realmListoffset);
+ patcher.Patch(patchBNet, patternBNet);
+ patcher.Patch(patchPortal, patternPortal);
+ patcher.Patch(patchConnect, patternConnect);
+ patcher.Patch(patchSignature, patternSignature);
patcher.Binary = fileName;
@@ -139,6 +131,7 @@ namespace Connection_Patcher
Console.ForegroundColor = ConsoleColor.Gray;
Thread.Sleep(5000);
+
Environment.Exit(0);
}
diff --git a/sql/base/auth_database.sql b/sql/base/auth_database.sql
index e5f45f9ff5c..d743e393618 100644
--- a/sql/base/auth_database.sql
+++ b/sql/base/auth_database.sql
@@ -216,15 +216,11 @@ CREATE TABLE `battlenet_components` (
LOCK TABLES `battlenet_components` WRITE;
/*!40000 ALTER TABLE `battlenet_components` DISABLE KEYS */;
INSERT INTO `battlenet_components` VALUES
-('Bnet','Cmp1',3),
-('Bnet','Win',26487),
-('Bnet','Wn64',26487),
-('Tool','Win',2736),
-('WoW','base',15595),
-('WoW','enGB',15595),
-('WoW','enUS',15595),
-('WoW','Win',15595),
-('WoW','Wn64',15595);
+('Bnet','Win',37165),
+('Bnet','Wn64',37165),
+('WoW','base',18973),
+('WoWB','Win',18973),
+('WoWB','Wn64',18973);
/*!40000 ALTER TABLE `battlenet_components` ENABLE KEYS */;
UNLOCK TABLES;
diff --git a/sql/updates/auth/2014_10_04_00_auth_6x.sql b/sql/updates/auth/2014_10_04_00_auth_6x.sql
new file mode 100644
index 00000000000..61731b408b6
--- /dev/null
+++ b/sql/updates/auth/2014_10_04_00_auth_6x.sql
@@ -0,0 +1,8 @@
+DELETE FROM `battlenet_components` WHERE `Build`=18973 AND `Program`!='Bnet';
+DELETE FROM `battlenet_components` WHERE `Build`=37165 AND `Program`='Bnet';
+INSERT INTO `battlenet_components` VALUES
+('Bnet','Win',37165),
+('Bnet','Wn64',37165),
+('WoW','base',18973),
+('WoWB','Win',18973),
+('WoWB','Wn64',18973);
diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
index 58560e663de..4d9c4476295 100644
--- a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
+++ b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
@@ -18,7 +18,7 @@
#include "AuthenticationPackets.h"
#include "Util.h"
-void Battlenet::Authentication::LogonRequest::Read()
+void Battlenet::Authentication::LogonRequest3::Read()
{
Program = _stream.ReadFourCC();
Platform = _stream.ReadFourCC();
@@ -35,17 +35,21 @@ void Battlenet::Authentication::LogonRequest::Read()
if (_stream.Read<uint32>(1))
Login = _stream.ReadString(9, 3);
+
+ Compatibility = _stream.Read<uint64>(64);
}
-std::string Battlenet::Authentication::LogonRequest::ToString() const
+std::string Battlenet::Authentication::LogonRequest3::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
+ stream << "Battlenet::Authentication::LogonRequest3 Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
for (Component const& component : Components)
stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
if (!Login.empty())
- stream << std::endl << "Battlenet::Authentication::LogonRequest Login: " << Login;
+ stream << std::endl << " Login: " << Login;
+
+ stream << " Compatibility: " << Compatibility;
return stream.str();
}
@@ -189,6 +193,7 @@ void Battlenet::Authentication::LogonResponse::Write()
_stream.Write(GameAccountFlags, 64);
_stream.Write(FailedLogins, 32);
+ _stream.Write(false, 1); // RaF
}
else
{
diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h
index 5f079db65b3..44e3d7e18b8 100644
--- a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h
+++ b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h
@@ -26,23 +26,27 @@ namespace Battlenet
{
enum Opcode
{
- CMSG_LOGON_REQUEST = 0x0,
- CMSG_RESUME_REQUEST = 0x1,
- CMSG_PROOF_RESPONSE = 0x2,
-
- SMSG_LOGON_RESPONSE = 0x0,
- SMSG_RESUME_RESPONSE = 0x1,
- SMSG_PROOF_REQUEST = 0x2,
- SMSG_PATCH = 0x3, // Not implemented
- SMSG_AUTHORIZED_LICENSES = 0x4 // Not implemented
+ CMSG_LOGON_REQUEST = 0x0, // Deprecated
+ CMSG_RESUME_REQUEST = 0x1,
+ CMSG_PROOF_RESPONSE = 0x2,
+ CMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8, // Not implemented
+ CMSG_LOGON_REQUEST_3 = 0x9,
+ CMSG_SINGLE_SIGN_ON_REQUEST_3 = 0xA, // Not implemented
+
+ SMSG_LOGON_RESPONSE = 0x0,
+ SMSG_RESUME_RESPONSE = 0x1,
+ SMSG_PROOF_REQUEST = 0x2,
+ SMSG_PATCH = 0x3, // Not implemented
+ SMSG_AUTHORIZED_LICENSES = 0x4, // Not implemented
+ SMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8 // Not implemented
};
- class LogonRequest final : public ClientPacket
+ class LogonRequest3 final : public ClientPacket
{
public:
- LogonRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
+ LogonRequest3(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
{
- ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST, AUTHENTICATION) && "Invalid packet header for LogonRequest");
+ ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST_3, AUTHENTICATION) && "Invalid packet header for LogonRequest3");
}
void Read() override;
@@ -53,6 +57,7 @@ namespace Battlenet
std::string Locale;
std::vector<Component> Components;
std::string Login;
+ uint64 Compatibility;
};
class ResumeRequest final : public ClientPacket
diff --git a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp
index c1341e18c7d..76577670a50 100644
--- a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp
+++ b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp
@@ -33,9 +33,10 @@ void Battlenet::WoWRealm::ListSubscribeResponse::Write()
_stream.Write(CharacterCounts.size(), 7);
for (CharacterCountEntry const& entry : CharacterCounts)
{
+ _stream.Write(entry.Realm.Region, 8);
+ _stream.Write(0, 12);
_stream.Write(entry.Realm.Battlegroup, 8);
_stream.Write(entry.Realm.Index, 32);
- _stream.Write(entry.Realm.Region, 8);
_stream.Write(entry.CharacterCount, 16);
}
@@ -75,11 +76,12 @@ void Battlenet::WoWRealm::ListUpdate::Write()
_stream.Write(UpdateState, 1);
if (UpdateState == UPDATE)
{
- _stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
+ _stream.Write(Timezone, 32);
_stream.WriteFloat(Population);
- _stream.Write(Flags, 8);
_stream.Write(Lock, 8);
- _stream.Write(Timezone, 32);
+ _stream.Write(0, 19);
+ _stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
+ _stream.WriteString(Name, 10);
_stream.Write(!Version.empty(), 1);
if (!Version.empty())
{
@@ -96,12 +98,13 @@ void Battlenet::WoWRealm::ListUpdate::Write()
_stream.WriteBytes(&port, 2);
}
- _stream.WriteString(Name, 10);
+ _stream.Write(Flags, 8);
}
+ _stream.Write(Region, 8);
+ _stream.Write(0, 12);
_stream.Write(Battlegroup, 8);
_stream.Write(Index, 32);
- _stream.Write(Region, 8);
}
std::string Battlenet::WoWRealm::ListUpdate::ToString() const
@@ -118,10 +121,12 @@ std::string Battlenet::WoWRealm::ListUpdate::ToString() const
void Battlenet::WoWRealm::JoinRequestV2::Read()
{
+ ClientSeed = _stream.Read<uint32>(32);
+ _stream.Read<uint32>(20);
+ Realm.Region = _stream.Read<uint8>(8);
+ _stream.Read<uint32>(12);
Realm.Battlegroup = _stream.Read<uint8>(8);
Realm.Index = _stream.Read<uint32>(32);
- Realm.Region = _stream.Read<uint8>(8);
- ClientSeed = _stream.Read<uint32>(32);
}
std::string Battlenet::WoWRealm::JoinRequestV2::ToString() const
@@ -138,27 +143,27 @@ void Battlenet::WoWRealm::JoinResponseV2::Write()
if (Response == SUCCESS)
{
_stream.Write(ServerSeed, 32);
- _stream.Write(IPv6.size(), 5);
- for (tcp::endpoint const& addr : IPv6)
+ _stream.Write(IPv4.size(), 5);
+ for (tcp::endpoint const& addr : IPv4)
{
- boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes();
+ boost::asio::ip::address_v4::bytes_type ip = addr.address().to_v4().to_bytes();
uint16 port = addr.port();
EndianConvertReverse(port);
- _stream.WriteBytes(ip.data(), 16);
+ _stream.WriteBytes(ip.data(), 4);
_stream.WriteBytes(&port, 2);
}
- _stream.Write(IPv4.size(), 5);
- for (tcp::endpoint const& addr : IPv4)
+ _stream.Write(IPv6.size(), 5);
+ for (tcp::endpoint const& addr : IPv6)
{
- boost::asio::ip::address_v4::bytes_type ip = addr.address().to_v4().to_bytes();
+ boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes();
uint16 port = addr.port();
EndianConvertReverse(port);
- _stream.WriteBytes(ip.data(), 4);
+ _stream.WriteBytes(ip.data(), 16);
_stream.WriteBytes(&port, 2);
}
}
diff --git a/src/server/authserver/Server/BattlenetSession.cpp b/src/server/authserver/Server/BattlenetSession.cpp
index 2242a3ee4eb..860c557b46a 100644
--- a/src/server/authserver/Server/BattlenetSession.cpp
+++ b/src/server/authserver/Server/BattlenetSession.cpp
@@ -30,7 +30,7 @@ std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> InitHandler
{
std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> handlers;
- handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_LOGON_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleLogonRequest;
+ handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_LOGON_REQUEST_3, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleLogonRequest;
handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_RESUME_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleResumeRequest;
handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleProofResponse;
@@ -126,7 +126,7 @@ bool Battlenet::Session::HandleLogonRequest(PacketHeader& header, BitStream& pac
return true;
}
- Authentication::LogonRequest info(header, packet);
+ Authentication::LogonRequest3 info(header, packet);
info.Read();
if (info.Program != "WoW")