diff options
author | Ovah <dreadkiller@gmx.de> | 2018-09-02 12:36:16 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2018-09-02 12:36:16 +0200 |
commit | cd36606027c5fa2353889902c437fa39bb71dfdf (patch) | |
tree | b1dd252e71e2e302afcb9d236f528d9368a4c2d0 | |
parent | 9ace4093d8cf67ba54912038f93fa42d3aa14b9c (diff) |
Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions (#22371)
This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest.
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a1edeac82bb..cbd361d2e04 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23307,7 +23307,7 @@ void Player::UpdateForQuestWorldObjects() { bool buildUpdateBlock = false; for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr) - if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN) + if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN || (*jtr)->ConditionType == CONDITION_QUEST_COMPLETE) buildUpdateBlock = true; if (buildUpdateBlock) |