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authorMalcrom <malcromdev@gmail.com>2013-01-13 15:05:31 -0330
committerMalcrom <malcromdev@gmail.com>2013-01-13 15:05:31 -0330
commitcdafb60f0c368d766e373071b6b792dba56fa376 (patch)
tree1b272cc60b5ff4ce40a73d9386e1af5ed2ef5fe1
parentbc0646e190bd7ce512f26a9270fb8d8577728df3 (diff)
Core/Scripting: Clean up boss Jin'do
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp198
1 files changed, 98 insertions, 100 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 61f8fa08c2f..dd1edcb3529 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -35,17 +35,34 @@ enum Say
enum Spells
{
SPELL_BRAINWASHTOTEM = 24262,
- SPELL_POWERFULLHEALINGWARD = 24309, //We will not use this spell. We will summon a totem by script cause the spell totems will not cast.
+ SPELL_POWERFULLHEALINGWARD = 24309, // HACKED Totem summoned by script because the spell totems will not cast.
SPELL_HEX = 24053,
SPELL_DELUSIONSOFJINDO = 24306,
- SPELL_SHADEOFJINDO = 24308, //We will not use this spell. We will summon a shade by script.
+ SPELL_SHADEOFJINDO = 24308, // HACKED
//Healing Ward Spell
- SPELL_HEAL = 38588, //Totems are not working right. Right heal spell ID is 24311 but this spell is not casting...
+ SPELL_HEAL = 38588, // HACKED Totems are not working right. Right heal spell ID is 24311 but this spell is not casting...
//Shade of Jindo Spell
SPELL_SHADOWSHOCK = 19460,
SPELL_INVISIBLE = 24699
};
+enum Events
+{
+ EVENT_BRAINWASHTOTEM = 0,
+ EVENT_POWERFULLHEALINGWARD = 1,
+ EVENT_HEX = 2,
+ EVENT_DELUSIONSOFJINDO = 3,
+ EVENT_TELEPORT = 4
+};
+
+enum CreatureId
+{
+ NPC_SHADE_OF_JINDO = 14986,
+ NPC_SACRIFICED_TROLL = 14826
+};
+
+Position const TeleportLoc = {-11583.7783f, -1249.4278f, 77.5471f, 4.745f};
+
class boss_jindo : public CreatureScript
{
public: boss_jindo() : CreatureScript("boss_jindo") {}
@@ -54,21 +71,6 @@ class boss_jindo : public CreatureScript
{
boss_jindoAI(Creature* creature) : BossAI(creature, DATA_JINDO) {}
- uint32 BrainWashTotem_Timer;
- uint32 HealingWard_Timer;
- uint32 Hex_Timer;
- uint32 Delusions_Timer;
- uint32 Teleport_Timer;
-
- void Reset()
- {
- BrainWashTotem_Timer = 20000;
- HealingWard_Timer = 16000;
- Hex_Timer = 8000;
- Delusions_Timer = 10000;
- Teleport_Timer = 5000;
- }
-
void JustDied(Unit* /*killer*/)
{
_JustDied();
@@ -77,99 +79,96 @@ class boss_jindo : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
+ events.ScheduleEvent(EVENT_BRAINWASHTOTEM, 20000);
+ events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, 16000);
+ events.ScheduleEvent(EVENT_HEX, 8000);
+ events.ScheduleEvent(EVENT_DELUSIONSOFJINDO, 10000);
+ events.ScheduleEvent(EVENT_TELEPORT, 5000);
Talk(SAY_AGGRO);
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
- //BrainWashTotem_Timer
- if (BrainWashTotem_Timer <= diff)
- {
- DoCast(me, SPELL_BRAINWASHTOTEM);
- BrainWashTotem_Timer = urand(18000, 26000);
- } else BrainWashTotem_Timer -= diff;
+ events.Update(diff);
- //HealingWard_Timer
- if (HealingWard_Timer <= diff)
- {
- //DoCast(me, SPELL_POWERFULLHEALINGWARD);
- me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
- HealingWard_Timer = urand(14000, 20000);
- } else HealingWard_Timer -= diff;
-
- //Hex_Timer
- if (Hex_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_HEX);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -80);
-
- Hex_Timer = urand(12000, 20000);
- } else Hex_Timer -= diff;
-
- //Casting the delusion curse with a shade. So shade will attack the same target with the curse.
- if (Delusions_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoCast(target, SPELL_DELUSIONSOFJINDO);
-
- Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Shade)
- Shade->AI()->AttackStart(target);
- }
-
- Delusions_Timer = urand(4000, 12000);
- } else Delusions_Timer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- //Teleporting a random gamer and spawning 9 skeletons that will attack this gamer
- if (Teleport_Timer <= diff)
+ while (uint32 eventId = events.ExecuteEvent())
{
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target && target->GetTypeId() == TYPEID_PLAYER)
+ switch (eventId)
{
- DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(target, -100);
-
- Creature* Skeletons;
- Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
+ case EVENT_BRAINWASHTOTEM:
+ DoCast(me, SPELL_BRAINWASHTOTEM);
+ events.ScheduleEvent(EVENT_BRAINWASHTOTEM, urand(18000, 26000));
+ break;
+ case EVENT_POWERFULLHEALINGWARD: // HACK
+ //DoCast(me, SPELL_POWERFULLHEALINGWARD);
+ me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
+ events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, urand(14000, 20000));
+ break;
+ case EVENT_HEX:
+ DoCastVictim(SPELL_HEX, true);
+ if (DoGetThreat(me->getVictim()))
+ DoModifyThreatPercent(me->getVictim(), -80);
+ events.ScheduleEvent(EVENT_HEX, urand(12000, 20000));
+ break;
+ case EVENT_DELUSIONSOFJINDO: // HACK
+ // Casting the delusion curse with a shade so shade will attack the same target with the curse.
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ DoCast(target, SPELL_DELUSIONSOFJINDO);
+ Creature* Shade = me->SummonCreature(NPC_SHADE_OF_JINDO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (Shade)
+ Shade->AI()->AttackStart(target);
+ }
+ events.ScheduleEvent(EVENT_DELUSIONSOFJINDO, urand(4000, 12000));
+ break;
+ case EVENT_TELEPORT: // Possible HACK
+ // Teleports a random player and spawns 9 Sacrificed Trolls to attack player
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ DoTeleportPlayer(target, TeleportLoc.m_positionX, TeleportLoc.m_positionY, TeleportLoc.m_positionZ, TeleportLoc.m_orientation);
+ if (DoGetThreat(me->getVictim()))
+ DoModifyThreatPercent(target, -100);
+ Creature* SacrificedTroll;
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ if (SacrificedTroll)
+ SacrificedTroll->AI()->AttackStart(target);
+ }
+ events.ScheduleEvent(EVENT_TELEPORT, urand(15000, 23000));
+ break;
+ default:
+ break;
}
-
- Teleport_Timer = urand(15000, 23000);
- } else Teleport_Timer -= diff;
+ }
DoMeleeAttackIfReady();
}
@@ -285,4 +284,3 @@ void AddSC_boss_jindo()
new mob_healing_ward();
new mob_shade_of_jindo();
}
-