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author | Shauren <shauren.trinity@gmail.com> | 2018-08-24 15:34:34 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-08-24 15:34:34 +0200 |
commit | cdf4040f4fce4f1e5ebb33525c4618845605081c (patch) | |
tree | 0b6dc6aff030795a3ba4f4afcd519758291f803c | |
parent | d2d9f470c388a80d395e9a49a860ceb0b7e27fd3 (diff) |
Core/Creatures: Restored old initialization order: AI after movement
Closes #22307
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6df264d909f..3a0ad84b232 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -976,13 +976,10 @@ bool Creature::AIM_Create(CreatureAI* ai /*= nullptr*/) return false; } - if (!ai) - ai = FactorySelector::SelectAI(this); - - SetAI(ai); - Motion_Initialize(); + SetAI(ai ? ai : FactorySelector::SelectAI(this)); + return true; } |