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authorQAston <none@none>2009-02-07 23:07:53 +0100
committerQAston <none@none>2009-02-07 23:07:53 +0100
commitce7e51a9dce4444ab118472251acfbf40846fb00 (patch)
treefff05a39b5d54fa99a539231ac37e3f22109b826
parentdd5055576fd25a18626013420ac735e08cdb00b4 (diff)
*Do not check behind for Mutilate. By Blaymoira.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 56aae269708..c4ed955e450 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3738,7 +3738,9 @@ uint8 Spell::CanCast(bool strict)
//Must be behind the target.
if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))))
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
+ //Multilate - same reason
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 200000)))
{
SendInterrupted(2);
return SPELL_FAILED_NOT_BEHIND;