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author | Shauren <shauren.trinity@gmail.com> | 2024-07-13 00:37:14 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-07-13 00:37:14 +0200 |
commit | ceffc2cb2037921af13d8a417b39e407bb7635ac (patch) | |
tree | 536a96bac9806a410c17dd0821be0b475215a3dd | |
parent | 6ca4681ab4b49ef0b975f02b9a854702bfd030d2 (diff) |
Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 59b9857e7cb..74c141d9f2b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1942,6 +1942,8 @@ void Spell::EffectSummonType() summonType = TEMPSUMMON_DEAD_DESPAWN; else if (duration == -1ms) summonType = TEMPSUMMON_MANUAL_DESPAWN; + else if (properties->GetFlags().HasFlag(SummonPropertiesFlags::UseDemonTimeout)) + summonType = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT; for (uint32 count = 0; count < numSummons; ++count) { |