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authorShauren <shauren.trinity@gmail.com>2019-11-26 23:20:11 +0100
committerShauren <shauren.trinity@gmail.com>2019-11-26 23:20:11 +0100
commitcf0e2336895eb410857755a62550b148f7df58da (patch)
tree26748eed076b41dc0ee726259faa55eb105d2cf6
parent3d9e21193dd9f7d5f38a7a8edb3d6f6f8daa1867 (diff)
Core/Spells: Force creating only 1 enchanting scroll when targeting a vellum with enchantments
-rw-r--r--src/server/game/Spells/SpellEffects.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c68280212ab..db87708b12b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2382,6 +2382,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
player->DestroyItemCount(itemTarget, count, true);
unitTarget = player;
// and add a scroll
+ damage = 1;
DoCreateItem(effIndex, effectInfo->ItemType, m_spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) ? ItemContext::Trade_Skill : ItemContext::NONE);
itemTarget = NULL;
m_targets.SetItemTarget(NULL);