diff options
author | kiper <kiperek@o2.pl> | 2012-08-14 01:59:20 +0200 |
---|---|---|
committer | kiper <kiperek@o2.pl> | 2012-08-14 01:59:20 +0200 |
commit | cf30a0aaaf9aa6a41a851fa8ac361be38352ff59 (patch) | |
tree | d8d48e07f2505a431584b8c60a287c06f0814bd5 | |
parent | 0b157c90662b03a9cc25f03f326accb6bda350eb (diff) |
Core/Player: Now players will able to equip all types of relics when meet requirements from items and have relic skill.
-rw-r--r-- | sql/updates/world/2012_08_14_00_reputation_spillover_template.sql | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 27 |
2 files changed, 4 insertions, 25 deletions
diff --git a/sql/updates/world/2012_08_14_00_reputation_spillover_template.sql b/sql/updates/world/2012_08_14_00_reputation_spillover_template.sql index cc7e011ca43..66dbf0e10e0 100644 --- a/sql/updates/world/2012_08_14_00_reputation_spillover_template.sql +++ b/sql/updates/world/2012_08_14_00_reputation_spillover_template.sql @@ -9,4 +9,4 @@ UPDATE `reputation_spillover_template` SET `faction5`=1133,`rate_5`=0.25,`rank_5 DELETE FROM `reputation_spillover_template` WHERE `faction` IN (1134,1133); INSERT INTO `reputation_spillover_template`(`faction`,`faction1`,`rate_1`,`rank_1`,`faction2`,`rate_2`,`rank_2`,`faction3`,`rate_3`,`rank_3`,`faction4`,`rate_4`,`rank_4`,`faction5`,`rate_5`,`rank_5`) VALUES (1134,72,0.25,7,47,0.27,7,54,0.25,7,930,0.25,7,69,0.25,7), -(1133,76,0.25,7,530,0.27,7,911,0.25,7,81,0.25,7,68,0.25,7),
\ No newline at end of file +(1133,76,0.25,7,530,0.27,7,911,0.25,7,81,0.25,7,68,0.25,7); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 188fdb5e9f4..3236c5e5865 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9936,30 +9936,9 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c break; case INVTYPE_RELIC: { - switch (proto->SubClass) - { - case ITEM_SUBCLASS_ARMOR_LIBRAM: - if (playerClass == CLASS_PALADIN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_IDOL: - if (playerClass == CLASS_DRUID) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_TOTEM: - if (playerClass == CLASS_SHAMAN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_MISCELLANEOUS: - if (playerClass == CLASS_WARLOCK) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_SIGIL: - if (playerClass == CLASS_DEATH_KNIGHT) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - } - break; + if(playerClass == CLASS_PALADIN || playerClass == CLASS_DRUID|| + playerClass == CLASS_SHAMAN || playerClass == CLASS_DEATH_KNIGHT) + slots[0] = EQUIPMENT_SLOT_RANGED; } default: return NULL_SLOT; |