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authorOvah <dreadkiller@gmx.de>2019-09-22 17:12:59 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-09-22 17:12:59 +0200
commitcf3277c641bd877b9fa1939da5da7cde1778561b (patch)
treea8b9149a2b701d8faa03eef489741780a67ebcb4
parent8e3862cfbd9ee677866fbbee60c3b96ee3f4868a (diff)
Core/Movement: provide an extra spline path vertex for taxi pathings … (#23817)
* Core/Movement: provide an extra spline path vertex for taxi pathings so the first path point wont get lost. * Update FlightPathMovementGenerator.cpp
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index 4545815a938..931d0e2229b 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -75,6 +75,8 @@ void FlightPathMovementGenerator::DoReset(Player* owner)
owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT);
Movement::MoveSplineInit init(owner);
+ // Providing a starting vertex since the taxi paths do not provide such
+ init.Path().push_back(G3D::Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ()));
uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i)
{