diff options
author | Ovah <dreadkiller@gmx.de> | 2019-09-22 17:12:59 +0200 |
---|---|---|
committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-09-22 17:12:59 +0200 |
commit | cf3277c641bd877b9fa1939da5da7cde1778561b (patch) | |
tree | a8b9149a2b701d8faa03eef489741780a67ebcb4 | |
parent | 8e3862cfbd9ee677866fbbee60c3b96ee3f4868a (diff) |
Core/Movement: provide an extra spline path vertex for taxi pathings … (#23817)
* Core/Movement: provide an extra spline path vertex for taxi pathings so the first path point wont get lost.
* Update FlightPathMovementGenerator.cpp
-rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 4545815a938..931d0e2229b 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -75,6 +75,8 @@ void FlightPathMovementGenerator::DoReset(Player* owner) owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT); Movement::MoveSplineInit init(owner); + // Providing a starting vertex since the taxi paths do not provide such + init.Path().push_back(G3D::Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ())); uint32 end = GetPathAtMapEnd(); for (uint32 i = GetCurrentNode(); i != end; ++i) { |