diff options
author | Ovah <dreadkiller@gmx.de> | 2019-08-01 15:40:07 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 22:55:50 +0100 |
commit | d01a22f58ea19ce9ec71ea7c26adfbdea183fbd2 (patch) | |
tree | 36085dbc4c4adf5c3c4c2a1c2761504a6adbde17 | |
parent | 4330b7c921203486174fa818908b74d06f61c9f8 (diff) |
Core/Spells: fixed root behaivior of creatures that are being rooted via movement template while getting a root aura removed (#23216)
* Core/Spells: do not allow root auras to bypass the root movement template state when getting removed
* yeah....
(cherry picked from commit d629bad7a19c1f4c4cd9fb4382fadd97b320dc38)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 996f06bbf5f..0709c67ae2d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10652,7 +10652,7 @@ void Unit::SetControlled(bool apply, UnitState state) SetStunned(false); break; case UNIT_STATE_ROOT: - if (HasAuraType(SPELL_AURA_MOD_ROOT) || HasAuraType(SPELL_AURA_MOD_ROOT_2) || GetVehicle()) + if (HasAuraType(SPELL_AURA_MOD_ROOT) || HasAuraType(SPELL_AURA_MOD_ROOT_2) || GetVehicle() || (ToCreature() && ToCreature()->GetMovementTemplate().IsRooted())) return; ClearUnitState(state); |