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authorXanadu <none@none>2010-03-21 16:15:58 +0100
committerXanadu <none@none>2010-03-21 16:15:58 +0100
commitd01d4498ede1f0ff57e762f5c99f39012d9adcd6 (patch)
tree480425f1c9714deb7c71940dbd0669888acdba97
parent91260d8409831d18a4a81f85f6df007a13c8ebc1 (diff)
Don't set 'Created by...' for soul shards, it looks silly.
--HG-- branch : trunk
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 147f8dddc9e..5cad98538e7 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3088,7 +3088,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
}
// set the "Crafted by ..." property of the item
- if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST)
+ if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client